Elixir of Hill Giant Strength and Elixir of Cloud Giant Strength - Balanced
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #494 of 515 Gameplay mods in this game by downloads
📋 About This Mod
Adjusts Hill Giant and Cloud Giant Elixirs to remove the ability to maximize Strength while setting it to 8 at stat selection.
Hill Giant -> +3 Str (No cap, max str with full stat and consumable investment = 27)
Cloud Giant -> +5 Str (No cap, max Str with full stat and consumable investment = 29)
This provides a small buff to both elixirs for those builds that invest fully into Strength, incentivizing doing so (as you have to for your other primary stat/stats), while removing the ability to dump Strength to 8 yet have it at the maximum amount for your entire playthrough.
There is no nerf to their availability at vendors, the rate will be the same as it is in your chosen gamemode (Honour mode 'supposedly' has the elixirs less frequently, specifically Cloud, but it seems minor), the only adjustment is to how they work.
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To anyone super purist about DnD rules and going to say these aren't how the items are in the tabletop version, cool, I'm aware. You also can't buy 15 of them in 1 long rest by simply leveling your party from level 2 -> 3 on the tabletop version, and Tavern Brawler isn't as absolutely broken OP as it is in Larian's homebrew, either.
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If you have any mods that adjust consumables, and you know specifically adjust this consumable, load this after but otherwise there will no conflicts (it won't 'conflict' i.e break anything if you loaded it before, it just will have whatever changes the other mod has made).
Safe to uninstall at anytime.
I use BGMM, no idea how to use Vortex, but it is just a basic mod so I'd expect it to be a standard loading process, you don't need mod fixer or script extender to get this one to work.
This mod rebalances the Elixir of Hill Giant Strength and Elixir of Cloud Giant Strength in Baldur's Gate 3, removing the ability to maximize Strength and instead setting it to 8 at stat selection. Hill Giant gives +3 Str (max 27 with full investment), Cloud Giant gives +5 Str. A niche balance tweak for players who find the original elixirs too powerful.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tightens up the power curve for Strength-based builds (39 endorsements).
- Simple, focused change that directly addresses the 'too strong' complaint about giant elixirs.
- No dependencies or extra files—just drop it in and play.
⚠️ Cons
- Only two elixirs are touched—if you wanted a broader rebalance, this won't cover it.
- The description cuts off mid-sentence, so you're left guessing on exact details for Cloud Giant.
- Last updated in December 2023—might not be compatible with the latest patches.
For Baldur's Gate 3 players who think the giant strength elixirs are overpowered and want a more balanced alternative. If you're a min-maxer who relies on those elixirs for big Strength checks, this will change your strategy. Skip if you're fine with the vanilla power level.
💡 Beginner Tips
- Since this is a gameplay tweak, make sure you're not using other mods that alter the same elixirs—they might conflict.
- If you're on PC, you can install it manually by dropping the .pak file into your Mods folder, or use a mod manager like BG3MM.
- Check the mod's page for any patch notes or updates, as the description is incomplete.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Islander
- Version
- v1.0
- Downloads
- 24,796
- Endorsements
- 39
- Category
- Gameplay
- Created
- 12/21/2023
- Updated
- 12/23/2023
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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