Dual Wielding Overhaul
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #160 of 515 Gameplay mods in this game by downloads
📋 About This Mod
In vanilla game, Extra Attacks (EA) only benefit main hand, so Dual Wielding (DW) feels lackluster.
Other mods such as Better Dual Wielding tried to adress the issue. This is a different take on the matter.
If you like my work and would like to support me, it would mean a lot.
With this mod, the Dual Wield toggle will be disabled (see more at compatibility section).
Instead, you get 2 new DW attacks:
You also get two new passives along your martial EAs:
My game is in French, don't worry about it
They allow you to perform separate Extra Attacks from your Off-Hand (EAOH):
This is with One EA
The new Dual Wield attacks can consume an EA + EAOH:
This is with One EA
Anything is interchangeable, meaning you can focus or split your damage any way you want:
These are with Two EAs
The behavior is also "smart" as in, unless you open with an off-hand attack or a DW attack, the bonus action will be consumed last, meaning you can use it anytime for something else:
This is with Two EAs
There's also a visual resource for off-hand extra attacks, that is used by dual attacks too.
For this to show properly, you need ImprovedUI Assets 3. 15+ (when it's out)
Notes:
Beware, this is a lot stronger than vanilla. It is highly recommended you use difficulty increasing mods alongside this (even without this honestly).
These features all require to either have the Dual Wielder feat or the Two Weapon Fighting Style.
Compatibility:
Edits CombatStartAttack (unlikely to be modded), and removed dual wield flags Target_MainHandAttack and Projectile_MainHandAttack.
In case of conflict on these, you can let other mods win conflict but:
[]Without my edit to CombatStartAttack: you won't trigger off-hand extra attack on first trike from outside combat[/]
[*]Without my edit to Target_MainHandAttack and Projectile_MainHandAttack: you will have to
Dual Wielding Overhaul by Siael is a gameplay mod that enhances dual wielding with support for extra attacks on both hands, including separate off-hand extra attacks and convenient/smart behavior. With 543 endorsements and 126,938 downloads, it's a popular choice for players seeking more dynamic combat. Last updated May 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 543 endorsements and over 126k downloads.
- Smart behavior makes dual wielding feel more intuitive in combat.
- Separate off-hand attacks add depth for players who want more control.
⚠️ Cons
- May require testing with other combat mods to ensure no conflicts.
- Last updated in May 2026 — check for patches if you're on a newer game version.
For action RPG players who love dual wielding and want more attack options in combat. Perfect for those who find vanilla dual wielding too limited. Skip if you prefer simple combat mechanics or don't use dual wielding builds.
💡 Beginner Tips
- If you're using a mod manager, install this mod through it to keep track of updates easily.
- Test the mod in a low-stakes area first to get a feel for the new attack patterns.
- Check if the mod requires a specific game version or DLC by reading the mod page comments.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Siael
- Version
- 2.4
- Downloads
- 126,938
- Endorsements
- 543
- Category
- Gameplay
- Created
- 11/26/2023
- Updated
- 5/13/2026
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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