Drunken Master Re-Mastered
🟠 Updated over a year ago⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #29 of 503 Classes mods in this game by downloads
📋 About This Mod
Rework of Drunken Master monk subclass introduced in patch 8, providing a coherent vision for it, making it competitive with other Monk subclasses and generally fun to play.
Introduction
Drunken Master subclass is rather underwhelming. Most of its abilities are weak, situational and do not work well neither together, nor with core class features, nor with items which by all rights should have a synergy. As a whole it lacks a unique combat role.
Drunken Technique implies skirmisher playstyle where you do not stay on the frontline and then Redirect Attack require you to do the opposite. Intoxicating Strike and Life of the Party have all the costs of the Stunning Strike for less utility. Sobering Realization requires a set up and at least 2 ki points to do a worse version of what Open Palm subclass allows you to do for free, three level earlier. Ki-restoration from Cheeky Tipple conflicts with items that benefit from being Drunk
As a result, if you want to play a drunk-themed monk it's better to pick Open Palm subclass and then use Drunken Cloth and Amulet of the Drunkard. You will do more damage, will have more utility from pushing and proning, more convinient ki-restoration, healing and an extra bonus action for a couple of turns. There is simply nothing that Drunken Master does better.
Description
This mods re-masters the Drunken Master subclass, making it more competitive and generally fun to play. The subclass received a coherent vision and it's features are made to properly synergize, creating its own playstyle fitting the fantasy of the Drunken Master.
Level 3
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[]Cheeky Tipple: You are immune to negative consequences of being Drunk. After consuming alcohol you can make an Intoxicating Strike, possibly making the target drunk.
[
]Moment of Clarity: Once per long rest, while drunk, restore half your ki-points as a free action.[]Drunken Technique: Dodge: Spend 1 ki-point to make two unarmed attacks and gain the benefits of Patient Defence as a bonus action
[]Drunken Technique: Disengage: Spend 1 ki-point to make two unarmed attacks and gain the benefits of Disengage as a bonus action
[]Drunken Performance: Gain proficiency in either Performance or Deception
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[]Tipsy Sway: After a melee attack misses you, as a reaction you can spend one ki-point to make an unarmed attack against a creature who made it. If your counter hits, the creature become confused for up to two turns. If the creature was drunk, the max duration of confusion is increased by 1 turn and its DC is increased by 2.
[]Leap to your Feet: Standing from prone only costs 5 ft of movement
[]Life of the Party: After you've hit a target with a Drunken Strike or Tipsy Sway you get +1 to Attack Rolls and Damage against drunk targets and +1 to AC for three turns. Stacks up to three times.
[*]Sobering Realization: Hit a Drunk target and sober them up by dealing extra 1d8 + Wisdom Mod
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- VitruvianGuar
- Version
- 1.0
- Downloads
- 396
- Endorsements
- 13
- Category
- Classes
- Created
- 6/24/2025
- Updated
- 6/24/2025
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