Divine Strike of the Trickster

⭐ — (1 endorsements) 📥 76 downloads 📌 v1.0.0.1 📅 1/28/2025
🟠 Updated over a year ago

By BarazSeighfryd · Classes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 1/29/2025 📅 Created: 1/28/2025
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #223 of 449 Classes mods in this game by downloads

📋 About This Mod

The Divine Strike for the Trickery Domain (cleric level 8) is now more inline with being a trickster or being adaptable, offering the choice between Poison, Radiant or Lightning. It is inspired from the Nature Domain's Divine Strike, but

Design thoughts / Why  

First, many creatures can resist poison or are utterly immune. Furthermore, I feel tricksters should be a bit more flexible by definition and maybe your cleric does not like using poison.  That said, in respect of the other domains, Cold/Fire remain reserved for the Nature Domain, Thunder for the Tempest Domain, pure weapon damage to the War Domain.  The Radiant damage option feels like it should be available to all clerics, but also the Trickery Domain can be related to a good deity like Tymora, or maybe Shadowheart has broadened her horizons in your playthrough.  Lastly, Lightning damage felt appropriate for a trickster.

Is it safe to remove or replace this mod ? 

Yes. Since this mod only tweaks two "stats" files, without altering any icons, items, etc., my understanding is that it does not affect your save files in any way.

Installation

This mod was made for Patch 7+ (with the Toolkit)

You can ...

a) use Vortex (should work: report any issues as I have not used it for BG3)

b) use BG3MM  (tested on my side as working great)

  • []click File > Import Mod : find the file ConfusionSavingThrowFix[...].zip (or .pak)

    []move the mod from Inactive Mods to Active Mods.

  • IMPORTANT: once you like your load order, make sure to click Export Order To Game.

c) or use BG3's internal mod system.

Important : if you install an official mod, while you also have third-party mods, remember that you MUST exit the game and reassert the new load order (modsettings.lsx) with a mod manager like BG3MM (I presume Vortex does it also) ; otherwise your save will not load (it will hang, because the "story" will not load).

If you install a third-party mod, while you also have official mods, the process is simpler but it still boils down to making sure the file modsettings.lsx is updated (manually with BG3MM or automatically with Vortex).

How it works (if someone wants to modify it) :

It was created using the official Toolkit released with Patch 7.

1) "DivineStrike_Trickery_Container" has one line (field) modified inspired from "DivineStrike_Nature_Container".  Instead of invoking the Divine Strikes Cold, Fire and Lightning, we invoke poison (Trickery), radiant (Life) and keep Lightning.  The trick is to find the correct names, such as Target_DivineStrike_Melee_Life for the melee Radiant strike.

2) We also adapted the general description for the "Divine Strike: Poison" icon.

3) "Divine_Strike_Tri

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
BarazSeighfryd
Version
1.0.0.1
Downloads
76
Endorsements
1
Category
Classes
Created
1/28/2025
Updated
1/29/2025

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