Diabolic Scion
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🔍 Analysis
- 🏆 #237 of 503 Classes mods in this game by downloads
📋 About This Mod
This is a mod for a new Sorcerer Subclass, called Diabolic Scion.
Some sorcerers inherit chaos, draconic blood, or celestial grace. You were shaped by something far older.
Through infernal discipline and relentless will, you awaken twin forces. One is a sovereign fire, merciless and absolute. The other is a paradoxical cold, born not of winter but of the spaces Hell itself cannot consume. Together they form a power few dare to name.
As a Diabolic Scion, your spells sear with lingering brands, deepening into a fusion that reshapes the battlefield. Where others wield flame and ice, you temper them into something blasphemous and sublime.
At the height of your mastery, Hellfire and Voidfrost stand united within you as a dyad, culminating in a catastrophic nova that none can deny.
You are not defined by infernal power. You refine it.
You ascend through it.
Hello! This is my first mod. Just a fun concept I had for a Sorcerer subclass. I had this idea floating around since there's not any Nine Hells-themed subclasses for Sorcerers. This one gives a little bit of a fun narrative background as well. Here's the general progression:
Passives gained at Level 1:
Infernal Birthright - The royal lineage of the Nine Hells boils in your veins. You are Resistant to Fire damage.
Scorch Mark - Your flames leave a lingering scorch on their victims. The next time a marked creature takes damage damage, the scorch flares for 1d4 Fire damage before fizzling out.
Spells added at Level 1:
Thaumaturgy Cantrip
Spells added at Level 3:
Hellish Rebuke
Passives gained at Level 6:
Emberdox Shift - Your cracked ember core spills paradoxical power—your Fire spells bypass Resistance to Fire damage as a cold inversion settles over you, granting Resistance to Cold damage.
Scorch Mark upgrades to Hollowflame Sigil - Your flames carve a hollow sigil into its victims, flaring hot before dragging the warmth out of the wound, leaving it thin and aching. The next time a sigiled creature takes damage, the flames burrow inward for 1d4 Fire damage and 1d4 Cold damage before burning away.
Passives gained at Level 11:
Emberdox Shift upgrades to Ascendant Dyad - Flame steeped in frost ripens into Hellfire; ice seared by fire curdles into Voidfrost—together they answer no law but your own. You are Immune to Fire and Cold damage, your spells of those elements ignore Resistance and Immunity, and cannot harm you.
Hollowflame Sigil upgrades to Hellfrost Brand - Each cast of frost or flame against a creature etches a Hellfrost Brand. The next time a branded creature takes damage, it takes an additional 1d6 Fire damage and 1d6 Cold damage, ignoring Resistance a
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- glasshorse017
- Version
- 1.0.0.0
- Downloads
- 277
- Endorsements
- 5
- Category
- Classes
- Created
- 3/3/2026
- Updated
- 3/3/2026
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