Deadlier Combat
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #429 of 554 Gameplay mods in this game by downloads
📋 About This Mod
A fairly simple mod that removes death saving throws, restricts resurrection spells to only work outside of combat, and reduces the amount of hit points gained per level. It's intended to be a balancing mechanic for players with an
Preface:
I'm still new to modding, so please bear with me if you find any bugs. I'll do what I can to fix them as they appear. So far, the only thing I've found that seems buggy is that when a party member dies, it sometimes keeps them active, meaning you have to manually change the active party member to continue combat. It's hardly invasive since it only takes an extra second to click their portrait, but it's still odd. I don't see how anything from this mod could be causing it as opposed to it being Larian's coding, but if I find a solution for it, I'll update it.
This mod does several things:
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[]Removes the DeathSavingThrow passive from all characters, meaning if you drop to 0 HP and have nothing that will bounce you back up (Death Ward, Relentless Endurance, etc.) you will die instantly.
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[]Adjusts base HP and HP per level for each class (exact numbers detailed below). NOT INCLUDED IN MAIN MOD ANYMORE (SEE UPDATE 1. 1 BELOW).
- [
By itself, I don't think this mod makes too drastic a change to the game, but when combined with any or several of the difficulty boosting mods found on Nexus, it can add a lot more tension to a battle.
This mod was created with the intention of balancing out mods such as Party Limit Begone and Unlocked Level Curve. Both of those mods don't give much of a boost early on, but help your party become exponentially stronger as the game progresses. Most other mods that increase difficulty don't really account for those first few levels where you are running a relatively normal-sized party and are maybe only a level or two ahead. IMO, it makes the beginning of the game, which I already found to be the most difficult part in vanilla, the most brutal.
For this reason, I gave a 50% boost to the base health of each class (12>18, 10>15, 8>12, 6>9), and reduced the amount gained per level by 50% (7>3, 6>3, 5>2, 4>2). Constitution modifier is still added each level. This will likely take some more tweaking. I may very well come up with a version that boosts base HP even more and completely removes class based HP per level gains.
Compatibility:
This should be compatible with any mod that doesn't tough ClassDescriptions.lsx, Origins.lsx or the Teleportation_Resurrection spell.
ClassDescriptions.lsx was edited only for the HP base and per level changes. I can add alt versions that include things like no spell preparation, deities for all class, scroll learning for all classes. Ideally, I can create a passive that reduces health and add it to Origins.lsx so I do
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- GregulationSize
- Version
- 1.2
- Downloads
- 511
- Endorsements
- 14
- Category
- Gameplay
- Created
- 10/20/2023
- Updated
- 10/30/2023
🔧 How to Install Baldurs Gate 3 Mods
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