Dark Urge has Urges (in combat).

⭐ — (81 endorsements) 📥 3,872 downloads 📌 v0.1 📅 10/13/2024
🟠 Updated over a year ago

By Me · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/20/2024 📅 Created: 10/13/2024
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #537 of 597 Gameplay mods in this game by downloads

📋 About This Mod

Just a little something I cobbeled together for myself.

This mod gave me some inspiration, but it is apprearantly abandoned and not working correctly, so I didn't wanna touch it.

Whenever you kill someone as Dark Urge, you have to deal with the following consequences:

1: You gain one extra action (won't stack with elixier of bloodlust),

2: For the next 5 turns (excluding the current turn), you may go mad for 1 turn if you do not harm anyone during your turn. For now it's a con Save, DC:10. This includes turns taken out of combat.

Only combat version: No saving throws outside of combat, additional action points from kills don't stack

Balanced version: Saving throws continue outside of combat, additional action points from kills don't stack

OP version: Saving throws continue outside of combat, additional action points from kills stack

High Stakes version: Saving throws continue outside of combat, additional action points from kills stack. However, you are only save from your urges if you hit an enemy during your turn. This means a lot of workarounds and powergaming won't save you. Groveling for Shart will.

Of course, there are various ways to play around the saving throws.

Stuff that also works for High Stakes Characters will be marked with , all other tips won't work for High Stakes Characters

Have gale summon a rat/cat/whatever for you to abuse. Throw/improvise weapon it, dont hit it! Simply bash it on the ground till it doesn't squeak any more. Or better: Bash it on the ground, and have your companions throw potions of healing next to it, so both of you get healed. Bonus points if you equip your cleric with the Hellriders Pride gloves and heal the rodent. Half the damage means double the abuse.

Do the same to Shovel.

Keep at least one dead rat in your inventory to throw at people Astarion.

Hit your companions.

Hit yourself (AOE arrows, throwables, spells).

: Keep a weaker enemy around at the end of combat. Disarm them. Hit with weaker attacks (maby even unequip your weapon with you extra action from killing), dont finish them off with DU. Make them suffer. And then have your companions finish them off so you wont have to deal with the consequences.

: Let your enemies do your job with crown of madness

: Keep a cleric/whatever with command around (insanely useful spell for all occasions. If DU goes mad, make them grovel/Run away etc). Everyone likes to grovel for Shart. Hideous laughter is also perfect

: Unequip your weapon on the end of combat (not that useful for caster DUs, but for everyone else). Getting hit by a fist is always better than getting hit by a hammer.

🤖 AI-enhanced — based on mod data

This gameplay mod for Baldur's Gate 3 gives Dark Urge characters an extra action after killing an enemy, but with a risk of going mad. It adds combat consequences to the Dark Urge's bloodlust, making the origin feel more integrated into fights. With 81 endorsements and recent updates, it's a niche but active addition for roleplayers.

✨ Key Features

Dark Urge characters gain an extra action upon killing an enemy in combat.
Adds a madness mechanic that can trigger after kills, creating risk-reward gameplay.
Integrates the Dark Urge's narrative into combat, not just dialogue.

📊 Pros & Cons

✅ Pros

  • Fills a real gap—Dark Urge's urges were only in dialogue, now they hit the battlefield.
  • The extra action on kill rewards aggressive play, which fits the Dark Urge fantasy.
  • Recent update (Nov 2024) and 81 endorsements show it's being maintained and used.

⚠️ Cons

  • The madness mechanic could be frustrating if it triggers too often—no details on how it works.
  • Only affects Dark Urge origin, so other players won't see any changes.
🎯 Is This For You?
For Baldur's Gate 3 players who love the Dark Urge origin and want its bloodlust to affect combat, not just story. If you're a roleplayer who wants your character's inner conflict to have mechanical weight, this is for you. Skip if you don't play Dark Urge or prefer pure narrative mods.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Since this mod is for BG3, make sure you're using the in-game mod manager or a tool like BG3 Mod Manager to install it properly.
  • If you're playing with other mods, check load order—this mod likely needs to be loaded after any mods that alter combat or actions.
  • Test the madness mechanic on a save before committing—it might change your combat strategy significantly.

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
Me
Version
0.1
Downloads
3,872
Endorsements
81
Category
Gameplay
Created
10/13/2024
Updated
11/20/2024

🔧 How to Install Baldurs Gate 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Baldurs Gate 3 →

Visit the official mod page for specific installation instructions for this mod.

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