Crystal Guardian Class (WIP)
🟠 Updated over a year ago⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #138 of 503 Classes mods in this game by downloads
📋 About This Mod
Adds the Crystal Guardian class to the game. A homebrewclass with 3 subclasses, using its owns spells in addition to normal actions in battle.
Installation: Needs ScriptExtender and ImprovedUI. ImprovedUI Assets for class icons. Unlocklevelcurve (for progression till 20, but not refined yet!!!)
Crystal Guardian (CG)
Disclaimer: I made this mod a year ago and have alot to do currently, so Im not sure how active the development will be in the next few months. I plan on adding alot more spells, as the class really needs them, but for now it is only the class with a handfull of spells. Have fun :)
Crystal duality: The class main feature is the ability to cast the spells of the class additionally to your normal actions and that it uses a pool of energy instead of Spellslots (like the alternative rule for Sorcerers in 5e DM guide).
New Spell type: Charge Spells - These spells take a few turns to cast, but in exchange unleash powerful effects.
These spells have three parts:
Initiator(to start the charging process), Charge(to generate charge) and the spell itself:
Subclasses at 1st Level:
• Attacker: Subclass with a martial focus.
• Defender: Gain defensive abilities.
• Weaver: Trade your ActionPoints for crystal duality actions and increases the range of your CG spells
Proficiency with:
-Wisdom Savingthrows, Dexterity Savingthrows
-Simple Weapons
-Light and Medium Armour
-2 weapons of choice.
-Skill proficiency in one: Athletics, Acrobatics, History, Animal H., Survival, Intimidation
Progression fully supported till level 12. WIP as not many spells have been implemented yet. Progression till 20 planned but only partially implemented.
Spell modifier: You can select modifiers for your CG spells at certain levels. These can be chosen multiple times to increase their
• Fastcast: Gain additional charge for your chargespells when casting the initiator spell.
• Ecocast: Restores up to 1 Energy per level after casting a CG spell.(spells with less costs only restore up to the cost)
• Followcast: +1 to attackrolls for spells, after an attack.
• Speedcast: Regain 10% of your spent movement after casting a spell.
• Repeatcast: Apply a Debuff with your Abilities that require a duality charge. The Debuff deals damage based
on the duration, on targets turn. (gets removed after not attacking the same target for a turn)
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Omegar3fisch
- Version
- 0.6
- Downloads
- 323
- Endorsements
- 5
- Category
- Classes
- Created
- 3/23/2025
- Updated
- 3/23/2025
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