Core Rule - Dropping in the combat turns Costs Action Point
🟠 Updated over a year ago⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #294 of 557 Gameplay mods in this game by downloads
📋 About This Mod
The Core Rules state that placing an object during a combat turn consumes an action.战斗核心规则,在战斗回合内放置物品需要耗费“动作”
This mod 100% requires Norbyte's Script Extender here.
In the Vanilla Game, player characters can continuously open their inventory and drop items onto the map during a combat turn. This is clearly not a reasonable design according to the core rules. Therefore, this mod has been created to adjust the gameplay mechanics and lay the groundwork for future modifications, such as the Rogue's 'Fast Hands' feature.
Changelog, Tested Content, and Effects:
• Dropping Items with Action Points: Opening the inventory to select "Drop" or dragging items into the map will consume action points.
• Dropping without Action Points: If there are no action points, the item will automatically return to the original inventory. Multiple items will also be returned in full.
• Throwing and Dropping Logic: Throwing and dropping items follow the same logic (based on the throw action's drop mechanism). This can even result in normal damage to enemies or other events, such as a potion bottle shattering.
• Throwing Weapons: Tested and unaffected by the above operations. Some items can be considered as temporary thrown weapons.
New updates:
• Items cannot be sent to other teammates during combat turns. They can be thrown or dropped on the ground for others to pick up. Picking up items does not consume any action resources.
(Known issue: If sending an item that a teammate already has in their inventory, it is currently not possible to prevent this action. Since this behavior does not trigger MoveFromTo, I have tried for several hours but feel that the cost is too high and have temporarily set it aside. A potentially better approach might be to handle the listening for stacked items or explore other methods.)
Un-tested Content and Potential Improvements/Bugs:-
[]Characters with Extra Attacks: Need to test the resolution of multiple attacks and throwing/discarding actions.
[
]Subclass Bonus Actions for Throwing: Need to verify if throwing using subclass bonus actions works as intended.[]Splitting items
[]Sending items to other in the inventory
[]Picking up
Some ideas for the next update:
Picking up items costs movement speed:The amount consumed is related to the number or weight of the items. Picking up a large number of items will use up the movement speed.
Implementation Plan (Keep It Short)
[]The main approach is to handle
[
]Subclass Bonus Actions for Throwing: Need to verify if throwing using subclass bonus actions works as intended.[]Splitting items
[]Sending items to other in the inventory
[]Picking up
Some ideas for the next update:
Picking up items costs movement speed:The amount consumed is related to the number or weight of the items. Picking up a large number of items will use up the movement speed.
Implementation Plan (Keep It Short)
[]The main approach is to handle
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Lezaza
- Version
- 1.x
- Downloads
- 74
- Endorsements
- 5
- Category
- Gameplay
- Created
- 2/10/2025
- Updated
- 2/15/2025
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