Bonk Enhanced - Knocked Out Failsafe - Non-Lethal Attacks and Damage Overhaul
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #131 of 515 Gameplay mods in this game by downloads
📋 About This Mod
-
[]2. 0+ is a full rework of the mod to make absolutely certain, without a damn doubt that you don't accidentally kill people.
[
]Toggle Non-Lethal Attacks is now Toggle Non-Lethal Aura. A 30 meter radius where enemies inside will not die, and are instead knocked unconscious.[]Toggle Non-Lethal Aura is a per-character toggle to keep it performance friendly.
[]Toggle Non-Lethal Aura even works when you're dead.
[]The restrictions on what types of characters can be knocked out has not been removed, so blowing up quest flags by knocking out someone you shouldn't have won't take place.
[]For the moment this includes all enemies, and allies regardless of where the damage actually comes from so long as they're in range. In the future I may come up with a more immersive solution, but for now just providing everyone the option to not suffer with the fickle vanilla mechanics is good enough.
Known issues:
- []None.
Known conflicts:
- []Non-Lethal Ranged Attacks and Spells
Load order:
- []Load after other mods editing the "NonLethal" passive, or the "NON_LETHAL" condition.
Thanks:
-
[]wtfbengt for finding the solution to the EXP problem!
[]Yoesph for brainstorming and helping me with a potential Script Extender implementation which didn't come to pass
[]To whoever brought this issue to my attention in Discord, can't remember lol
- havsglimt for originally partially addressing this issue with Non-Lethal Ranged Attacks and Spells.
If you like what I cook you can support me on Ko-fi!
Bonk Enhanced is a gameplay mod that prevents NPCs from dying when Non-Lethal Attacks are toggled on, overhauling the knockout system to be streamlined and foolproof. It's for players who want a reliable non-lethal option without accidental kills.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 304 endorsements and 145k downloads
- Directly fixes a common frustration: accidental kills during non-lethal playthroughs
- Actively maintained, last updated January 2026
⚠️ Cons
- No mention of compatibility with other gameplay mods that might alter combat or NPC health
- Requires you to toggle Non-Lethal Attacks on, so it won't help if you forget or prefer lethal combat
For players who want to do pacifist or mercy runs without worrying about NPCs dying by accident. Also for anyone who finds the vanilla knockout system clunky and wants a more reliable approach. Skip if you don't use non-lethal attacks or prefer lethal combat.
💡 Beginner Tips
- Make sure Non-Lethal Attacks are toggled on in your settings for this mod to take effect.
- If you're using other combat mods, test this mod early to ensure no conflicts with damage calculations.
- Check the mod's posts or comments for any known issues or load order recommendations.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- BaldursGoonsack
- Version
- 2.6.1.1
- Downloads
- 145,749
- Endorsements
- 304
- Category
- Gameplay
- Created
- 11/11/2024
- Updated
- 1/3/2026
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
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