BG3 Toolkit Editing Spells Tutorial (Not Creating New)
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #107 of 163 Miscellaneous mods in this game by downloads
📋 About This Mod
Step by Step how to override Spells; Customize spells tutorial (Not creating new). Downloadable txt file option available
Tutorial Mostly fixed. Any problems let me know via commenting. Also more reliably and quickly you can check out Larian Studios discord and visit the #toolkit-mod-devs-chat channel; here https://discord.gg/qmUJPKuZ to ask for help. Other than that, get the prerequisites and follow the tutorial and you'll be as good as I am right now.
This doesn't change the game files, it's just a way to make mods for the in-game mod manager. Basic changes that can be removed by selecting it off the mod manager.
Prerequisites:
Download BG3 Toolkit
(Steam>Library>BG3>DLC>Toolkit Data>Scroll down and click download)
Opening BG3 Toolkit
(Steam>Library>Open BG3 Toolkit>Enter Game Path it shows… doesn’t work? You probably didn’t download the DLC data)
Steam account
Larian account
Mod.io account (if you want to publish it to the in-game mod manager)
beginning of tutorial about overriding:
Create Project
Name the Project
Open basic_Level_A
Click Stats Editor (To the left 2 times from the white question mark above the little bg3 screen)
Click Shared (only includes spells/spell slots of 1st to 3rd level, sharedDev is 4th - 6th level)
Click SpellData
Locate the Spell (Ctrl f and type spell/a word from it in every option; target, shout, etc)
Right click and “Override” to Project X (Whatever you named it)
go to Project X (Your project you created; mostly likely at the bottom in the Stats
Edit it how you want it (ctrl f)
example (based off my "PlantGrowthRitualLR" you will be editing Plant Growth to just be a ritual cast spell (No combat, infinite casts) and Last Long rest (Doesn't disappear; can't LR in the level)
Stats editor path for my mod:
PlantGrowthRitualLR>SpellData>Target>
Now edit Plant Growth (below I will go over the letters; do what you want and test around)
d spell level | 3 (don't change; this is the level of spellslot used/seen as)
k spell properties | GROUND:CreateSurface(6,-1,Overgrowth) (-1 is Long Rest, 10 in place of -1 is 10 turns (normal). the 6 represents radius
n target radius | 18 (Ho
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- OrcsOfTheMintyMountains
- Version
- 1.0.0
- Downloads
- 201
- Endorsements
- 11
- Category
- Miscellaneous
- Created
- 10/4/2024
- Updated
- 10/5/2024
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