Better Rapiers
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #71 of 95 Weapons mods in this game by downloads
📋 About This Mod
Replaces default Rapier abilities with more unique ones, and other wonders.
Rapiers, contrary to my assumption, were often dual wielded in historical conflicts. Hence, I've made some changes:
1. Rapiers are Versatile: 1d6 if dual wielding, 1d8 in one hand. The animation is still one handed, obviously.
2. Rapiers are Light.
3. Rapiers lose: Weakening Strike and Piercing Strike
4. Rapiers gain a weaker version of Compelled Duel once per short rest. The save is Charisma.
5. Rapiers gain Visceral Thrust once per short rest. Costs an Action and Bonus Action. Go for the midsection and do 2d4 extra damage, and inflict bleeding for 6 turns.
6. Rapiers gain Froissement, a move that attempts to disarm a target. This does no damage and is a bonus action. Once per Short Rest. I recommend Cost of Equipping and Dropping Items Rebalanced to make picking up items and changing equipment more realistic.
7. Rapier's gain Duelist's Reflex once per Combat. Attempt to Parry your opponent's damage.
8. Rapiers are sheathed on the hip.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Kiwi Fencer
- Version
- 1.0
- Downloads
- 533
- Endorsements
- 21
- Category
- Weapons
- Created
- 8/18/2025
- Updated
- 8/18/2025
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