Better Non Magical Weapons Longsword TEST
🟠 Updated over a year ago⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #76 of 122 Weapons mods in this game by downloads
📋 About This Mod
An EXAMPLE mod seeking FEEDBACK on making non magical weapons more appealing.
As you might know, I've been putting out a lot of weapon mods for Base weapons. One thing that I dislike about the base game is how much magical loot there is lying around everywhere. I mean, do Wizards and Robbers and Heroes not lock all the good stuff away?
I want something that will ENCOURAGE, not FORCE, the player to try out the many Base weapons that I've been modding. I also wanted the player to be on a more even level with the NPCs, most of whom have to use Base level weapons.
So this is what I've come up with:
Level 1 magical weapons: if you are less than level 4, you have Disadvantage on Attacks with them.
Level 2 magical weapons: if you are less than level 8, you have Disadvantage.
Legendary: if you have less than Level 10, you have Disadvantage.
Obviously, this can be extended to all items, and is pretty easy to do. But before I do that, I want to find out if anyone (other than me) thinks this might be a challenging and worthwhile addition to the game.
Not included in this mod, but in my future plans is a Heavy Weapons mod that gives Disadvantage for Characters below certain Strength levels.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- KiwiPioneer
- Version
- 1.0
- Downloads
- 50
- Endorsements
- 1
- Category
- Weapons
- Created
- 8/20/2025
- Updated
- 8/20/2025
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