Better Dwarves Expanded
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #54 of 93 Races mods in this game by downloads
📋 About This Mod
Before rehashing changes to the Dwarves overall, let's get straight to the good stuff: three new Subclasses for the stout folk:
Arctic Dwarves
Cold Hardy: Immunity to Cold and cannot be Frozen or slip on Ice
Giant Hearted-Does 2d4 extra damage against true Giants (not larger targets)
Harpooner: 1d6 extra damage with Javelins
Numb Fingers: Disadvantage Sleight of Hand checks
Wild Dwarves
Jungle Dweller: Advantage on Nature Checks; Disadvantage Arcana; cannot be slowed by Difficult Terrain; Immune to Disease
Mud Skin: 12 AC without Armor
Reclusive: Advantage Steatlh; Disadvantage Persuasion
Tracker: Proficiency and Expertise Perception
Urdunnirin
Gem Eater: can eat the following gems for the following effects:
Agate: 2d4+2 healing
Malachite: 2d4+2 healing
Onyx: 4d4+4 healing
Bloodstone: 8d4+8 healing
Stoney Skin: when not wearing armor, has resistance to all non magical damage.
Stone Bender: Has Advantage against Inorganic targets and Constructs
Stone Warp: can teleport a short distance, passing through objects. Once per Rest.
Superior Darkvision
Sunlight Sensitivity
And, of course, we can't ignore the old group!
1. Dwarf Base Class now gets:
Darkvision, 7. 5 Movement, Dwarven Combat Training and Resilience
Light and Medium Armour Proficiency (Dwarven Armour Training)
Light Burden: can carry 1. 5x
2. Shield Dwarf gets:
Shield Proficiency (hallelujah)
Natural Shieldbearer: +1 Defense when equipping a Shield
Shield Flash: once per turn, as a reaction, you can flash your splendidly polished shield at a foe to give them Disadvantage on attack roles against you. This doesn't work on creatures immune to Blinded, and you need a shield equipped.
Heavy Armor Proficiency
(many thanks to darkynho for helping me fix the Shield Flash bug)
3. Gold Dwarf gets:
Dwarven Toughness
Hardy Haggler: your Persuasion skill is increased by your Constitution modifier.
Treasure Hunter: motivated by gold, you move 1 meter faster than the rest of your kind.
Expertise in Survival (they're gold diggers)
Proficiency in WarPicks and a 1d4 attack bonus when wielding them
4. Duergar get:
Superior Darkvision, Duergar Resilience, Duergar Magic
Duergar Infighting: Proficiency in Deception
Better Dwarves Expanded adds three new Dwarf subraces—Gem Eaters, Harpooners, and Tree Dwellers—to the game. This is a niche cosmetic/race mod with 11 endorsements and 640 downloads, last updated in November 2025. It's for players who want more exotic Dwarf options.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Adds three distinct Dwarf subraces to spice up your playthrough.
- Small but dedicated following (11 endorsements) — niche appeal for Dwarf lovers.
- Recently updated (Nov 2025) — likely compatible with current game version.
⚠️ Cons
- Very low endorsement count (11) — might be rough around the edges.
For players who want more Dwarf variety and enjoy exotic subraces. If you're a completionist or roleplayer looking to expand your racial options, this is for you. Skip if you want deep gameplay changes — this is purely about adding new Dwarf types.
💡 Beginner Tips
- Check the mod's page for any hidden requirements before installing — the description is sparse.
- Since it's a race mod, make sure you have a way to select the new subraces in character creation.
- If you're using a mod manager, let it handle the file placement to avoid conflicts.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Kiwi Shortstuff
- Version
- 1.1
- Downloads
- 640
- Endorsements
- 11
- Category
- Races
- Created
- 9/25/2025
- Updated
- 11/10/2025
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