Anti RNG Rings
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #50 of 516 Gameplay mods in this game by downloads
📋 About This Mod
Due to the frustration of RNG breaking roleplay or quests I made a few rings so that the game can be played tactically.
This mod contains 4 different Rings which can be obtained on the Nautilus and the Druid Vendor.
Basic idea:
Characters proficient in a field should be able to pass average checks while characters who arent and have no bonuses should fail, hence the rings set the base value before any modifiers are added. Be aware that this means you will need to have a balanced party if you want to pass most checks.
Small Ring of Nine
RawAbility, SkillCheck are set at 9.
Minor Ring of Nine
RawAbility, SkillCheck, SavingThrow are set at 9.
Ring of Nine
RawAbility, SkillCheck, SavingThrow, DeathSavingThrow are set at 9.
Attack, MeleeSpellAttack, RangedSpellAttack are set at 19.
To pass a 5 check you need -4 bonus -> I dont think any debuff stacking goes that low
To pass a 10 check you need +1 bonus -> proficiency or statts or item or guidance
To pass a 15 check you need +6 bonus -> proficiency + statts + item or guidance
To pass a 20 check you need +11 bonus -> proficiency + statts + item + guidance
To pass a 25 check you need +16 bonus -> not possible
To pass a 30 check you need +22 bonus -> not possible
In case you want to use a not balanced party I would suggest you use:
Small Ring of Ten
RawAbility, SkillCheck are set at 10.
Minor Ring of Ten
RawAbility, SkillCheck, SavingThrow are set at 10.
Ring of Ten
RawAbility, SkillCheck, SavingThrow, DeathSavingThrow are set at 10.
Attack, MeleeSpellAttack, RangedSpellAttack are set at 19.
The effect obviously only applies to the party member that has the ring equiped, hence the chest has four of each ring.
Thanks to Sample Ring Mod, Mod tutorials and tools for making this possible.
Plans that I dont know if I will manage:
An overhaul of the weapons and spells, so that they deal constant damage( 1d4+1 -> Math. Ceiling((1+4)/2)+1 -> 4).
Transforming hitchance into a damage multiplier. So that the 50% 1d4+1 damage hit would instead be 50% * 4 = 2.
Making the constant save and hit values universal for both the player and the enemy.
Figure out how to represent Advantage and Disadvantage properly in this system via making them into bonus values +5 and -5.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- mllhild
- Version
- 1.1
- Downloads
- 384
- Endorsements
- 10
- Category
- Gameplay
- Created
- 9/1/2023
- Updated
- 9/2/2023
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