AI Allies
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #74 of 515 Gameplay mods in this game by downloads
📋 About This Mod
This mod will give you spells you can use to put your companions/summons under the same AI the base game enemies use, with archetypes nudging them towards certain behaviors. You can also optionally acquire new allies using the 'Arts' system.
Do note that even when you pick Fighter Melee AI, if the companion has a bow and it can't reach the target or it believes it to be a better idea then it will use it instead, this is the same for all the other archetypes, they're more like a suggestion for what you prefer the AI would do rather than a limitation, for example when using Fighter Melee AI on a cleric they can still heal but will prefer to kill someone instead if given the option.
Archetypes:
Fighter Melee/Ranged Archetype (Damage Dealer) - Will prefer to finish turns closer to enemies if melee or further away if ranged, has preference to deal damage or finish off enemies.
Disruptor Melee/Ranged Archetype (Control/Buffs) - Will prefer to finish turns closer to enemies if melee or further away if ranged, has less preference to deal damage and more to applying statuses to enemies, will use 'Hold Person', 'Sleep', 'Command', more often.
Healer Melee/Ranged Archetype (Heals/Buffs) - Will prefer to finish turns closer to enemies if melee or further away if ranged, has less preference to deal damage and more to heal allies, will also secondarily prefer buffing allies.
General/Random Archetype - Random and unfiltered, they don't have any preferences, will do what they want, actions will depend on the available gear, items, skills and spells.
Berserker Archetype - Has no ranged/melee preferences, really likes to deal damage and also really likes throwing or using improvised weaponry Do NOT keep healing potions on this character, it does not work well yet
Trickster Archetype - Has no melee or ranged preferences. Likes to deal damage, likes to use the environment such as barrels, likes to use poison and items, likes to disarm opponents and sometimes even steal their weapons. (Needs a disarming spell or ability for this part to work) Parts of this archetype require you to enable the NPC passive to work.
Default Archetype - Won't actually change the archetype and instead use whatever archetype the game/devs have assigned to this character. Just turns the AI on during combat.
NPC Passive:
Your characters will each receive a toggle-able passive that when enabled will turn them into NPCs during combat using their currently assigned archetype. NPCs generally function better and have less limitations but can sometimes become unstable. Example of a limitation: if the character is NOT an NPC then they can't heal themselves, only others. Spells like 'Dash' or 'Action Surge' had to be manually edited
AI Allies lets you cast spells to hand control of your player characters to the AI, and optionally recruit new allies through the 'Arts' system. With over 1,100 endorsements and 212k downloads, it's a popular gameplay mod for those seeking automated companions or a fresh way to expand their party.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 1,107 endorsements and over 212k downloads.
- Opens up new gameplay styles by letting you watch your characters fight on their own.
- The Arts system adds a creative twist to recruiting allies.
⚠️ Cons
- Last updated in September 2024 — may not be compatible with the latest game patches.
- No detailed documentation on how the Arts system works or how to use the spells.
- Requires you to manually manage AI-controlled characters, which might not suit everyone.
For players who want to experiment with AI-controlled party members or enjoy a more hands-off approach to combat. Also great for those who like unique recruitment mechanics. Skip if you prefer full manual control or want a mod with extensive documentation.
💡 Beginner Tips
- Test the AI control spells on a single character first to see how the AI behaves in combat.
- Check the mod's comments section for player-made guides on the Arts system.
- Make sure to back up your save before using the Arts system to avoid unexpected party changes.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- InfernalSkys
- Version
- 1.5.16
- Downloads
- 212,896
- Endorsements
- 1,107
- Category
- Gameplay
- Created
- 11/19/2023
- Updated
- 9/15/2024
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
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