Actual 5e Shove

⭐ — (11 endorsements) 📥 202 downloads 📌 v1.0.0.4 📅 5/30/2025
🟠 Updated over a year ago

By AnamSiorai · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 5/30/2025 📅 Created: 5/30/2025
⚠️ Install Order · 2 steps
1🛠️ BG3 Script Extender — BG3 Script Extender Download ↗
2🧩 Community Library — Community Library (Norbyte) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #389 of 516 Gameplay mods in this game by downloads

📋 About This Mod

Shove now costs an action, works with extra attack, distance is locked to 5 feet, and you can also shove prone. NPCs included.

Overview
This mod attempts to align the shove action closer to D&D 5e rules. In addition to the mechanic changes, players and NPCs can now shove prone. This will likely increase the difficulty of combat. Tactical positioning, using the help action, having high STR/DEX, and protecting weaker characters will all be more important.
Disclaimer
  • []This mod turns the vanilla shove action into a spell container. The consequence of this is that the hotkey for shove will no longer work. If you want the hotkey to continue working, then don't install this mod.

    []This mod gives any NPC that had access to shove the ability to also shove prone. This will likely make combat harder, especially when surrounded. The AI really likes inflicting the prone condition so I gated its use behind lock conditions and timed cooldowns. This system needs a lot more play testing, feedback and criticism to balance. Details below.

    []This mod is a part of my standard action series and I made this mod for myself. I am choosing to share it. Changes I made were either to follow 5e rules or the spirit of 5e rules in whatever way made sense to me.

Compatibility
  • []Will conflict with any mod that makes changes to any of the "Target_" entries listed below. These conflicts should be limited to inconsistent behavior. Avoid mods that change Target_Shove in any way.

    []Should be safe to install/uninstall anytime outside of combat. As with all mods, use caution installing/uninstalling mid campaign and make back ups. I am not responsible for your broken saves.

    []I am unsure how this mod will behave in multiplayer/cross console. Might work... might not. But if problems pop up, let me know.


What's New

Spells

Target_Shove - Used by both PCs and NPCs. Now a spell container containing Shove Away and Shove Prone.

  • []Shove Away - One action. Contested check. Push distance is 5ft (1. 5m). Works with extra attack.

    []Shove Prone - One action. Contested check. Prone inflicted for 1 turn. Works with extra attack.

Target_Shove_Gnoll - Same as above. Gnolls now have access to shove prone, but their AI model leans towards doing damage. Still might see shove prone attempts occasionally.

Target_Shove_Bugbear/Harpy/Hobgoblin - Same as above but these are not used by the vanilla game. Included incase other mods give monsters these spells.

Target_Shove_MageHand - Used by mage hands. One action. Push distance locked to 5ft (1. 5m). No Shove Prone access. No other changes.

Target_Charger_Push - via Charger feat. Push distance locked to 10ft (3m). No other changes.

Target_ShieldShove - via Shield Master feat. Push distance locked to 5ft

📊 Mod Details

Game
Baldurs Gate 3 Mods
Author
AnamSiorai
Version
1.0.0.4
Downloads
202
Endorsements
11
Category
Gameplay
Created
5/30/2025
Updated
5/30/2025

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