5R Conjure Animals (dnd 5e 2024 PHB)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #172 of 195 Spells mods in this game by downloads
📋 About This Mod
Summon Initiative Fixer - HARD requirement to make the summon act on the same turn with the summoner - otherwise the way it does damage will be broken.
Object Character Support - recommended to make the summon not interact with abilities, spells, effects and enemy AI - the summoned spirits are supposed to be intangible and invulnerable, and we don't want to have them roll saving throws, distract enemies, etc.
Conjure Animals
Level 3 Conjuration (Druid, Ranger)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits’ animal form, such as wolves, serpents, or birds.
You have Advantage on Strength saving throws while you’re within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see.
Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
Implemented as RAW as possible, with a few adjustments to BG3:
- Advantage on Strength saving throws has the same 10ft radius as damage aura. So that the visuals match both effects, more clear and simple.
- Conjured Animals can move as a proper creature - rather than directed as a druid. Simply because directing them won't be great gameplay-wise.
- The Saving Throw is made at the start of each creature's turn inside the radius (rather than at the end of their turn), this is consistent with Spirit Guardians implementation of BG3.
You can choose from a variety of animals, but there's no difference between them other than visuals.
Adds the 5e 2024 version of Conjure Animals as a level 3 spell for Druids and Rangers, complete with custom visual effects. An optional version makes the spell available to all classes. Compact mod with 60 endorsements and 3,765 downloads, last updated June 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Faithful to the 2024 PHB rules, so tabletop players will feel right at home.
- Custom VFX add some flair to an otherwise standard summoning spell.
- Optional all-class version is a nice touch for those who want more flexibility.
⚠️ Cons
- Only 60 endorsements — a niche mod that hasn't caught on widely yet.
- No details on which animals are summonable or how the spell behaves in-game.
For Baldur's Gate 3 players who want to bring the updated 5e 2024 Conjure Animals into the game, especially Druid and Ranger mains. Also for modders who enjoy custom VFX and want a more faithful tabletop experience. Skip if you're not interested in summoning spells or prefer vanilla content.
💡 Beginner Tips
- If you're using a mod manager, just drop the file in and activate it — no extra steps.
- Check your in-game spellbook after installing to confirm the spell appears for your class.
- If you want the all-class version, make sure you download that specific file instead of the standard one.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- ShadyDax
- Version
- 1.0.4.0
- Downloads
- 3,765
- Endorsements
- 60
- Category
- Spells
- Created
- 11/14/2025
- Updated
- 6/16/2026
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