5e Fighter Subclasses Combined
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #39 of 404 Classes mods in this game by downloads
📋 About This Mod
Q: Why was this done?
A: For the sake of my own time and sanity - upkeeping different variants of multiple mods across two different modding platforms is hard.
Q: What happened to the individual Fighter subclass mods?
A: They have been decommissioned.
Q: What is new/different in the combined mod?
A: Multiple bug fixes, new VFX, new icons, new mechanics, less requirements.
Q: What is different about this combined mod vs the "official" one?
A: The Nexus version uses Script Extender to achieve more accurate ability functionality when I am not happy with how things work using purely stats.
Q: Where is Echo Knight?
A: Go grab this or this.
Q: What do I need to do to change to the combined mod mid playthrough with the old mods?
A: Respec - save game - change to combined.
Q: Do I still need Community Library + Compatibility Framework for this specific mod?
A: Yes
Q: What is the base mod requirements I need for this to to work?
A: Bare minimum is Script Extender and some Level 20 mod (I test with and use Expansion) if you want to advance beyond 12th level... unless stated otherwise in the subclass description articles.
Q: What does compatibility with the well known spell mods look like?
A: New spells will generally be added to my mod first, and then removed once 5e Spells or Mystra's Spells has them included. The Nexus version will maintain compatibility with 5e Spells, and the mod.io version will be compatible with Mystra's Spells.
Full Implementation Details and Mechanics
Full Implementation Details and Mechanics
Full Implementation Details and Mechanics
Full Implementation Details and Mechanics
Full Implementation Details and Mechanics
Full Implementation Details and Mechanics
Full Implementation Details and Mechanics
This mod adds seven 5e Fighter subclasses—Banneret, Brute (UA), Cavalier, Psi Warrior, Rune Knight, Samurai, and Sharpshooter (UA)—faithfully implemented to the source material. With 788 endorsements and over 236k downloads, it's a popular choice for players seeking more Fighter options in Baldur's Gate 3.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Massive download count (236k+) shows this mod is widely used and trusted.
- 788 endorsements from the community indicate solid quality and satisfaction.
- Faithful to 5e rules—great for tabletop purists who want authentic mechanics.
⚠️ Cons
- Last updated January 2026—might not be compatible with future game patches.
- UA subclasses (Brute, Sharpshooter) are playtest material and may feel unbalanced compared to official options.
For Baldur's Gate 3 players who love the Fighter class and want more variety straight from the tabletop. Perfect for D&D veterans who appreciate Rules as Written implementations. Skip if you prefer homebrew or heavily modified subclasses—this is all about authenticity.
💡 Beginner Tips
- Make sure to check the mod's page for any required mod framework or load order instructions, as some class mods need specific setup.
- If you're using other class mods, be aware of potential conflicts—test in a new save first.
- Since this is a class mod, you'll need to create a new character or respec to see the new subclasses.
📊 Mod Details
- Game
- Baldurs Gate 3 Mods
- Author
- Sumradagnoth
- Version
- 1.1.9.2
- Downloads
- 236,212
- Endorsements
- 788
- Category
- Classes
- Created
- 2/22/2025
- Updated
- 1/26/2026
🔗 Required By 4 Mods
These mods list this mod as a dependency.
🔧 How to Install Baldurs Gate 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Baldurs Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Baldurs Gate 3 commands, item IDs, and more.
Keep browsing — more Baldurs Gate 3 mods await