Multiple Backgrounds
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #27 of 31 Miscellaneous mods in this game by downloads
📋 About This Mod
All background options available in dialogue.
This work was heavily supported by examining balu100's mod Always Pass Skill Checks to get a template feel on what to do in my lua script
helped me a lot in their discord by getting me the mapping file for Avowed's assets to spend way too much time looking for the right function to hook in Fmodel and UE4SS live viewer. Check out their page here .
InstallationI Basically copied Balu100's mod page for the instructions since that was my mod template:
REUE4SS
-
[]Download REUE4SS from the latest GitHub Releases page. Always use the latest experimental version for the best performance and stability.
[
]Extract the downloaded .zip file.[]Navigate to your game installation folder and find this path:
\Alabama\Binaries\Win64.[]Move the extracted files into this directory. Your folder should now contain:
\Alabama\Binaries\Win64\dwmapi.dll
\Alabama\Binaries\Win64\ue4ss
-
[]Download the Multiplebackgrounds mod
[
]Extract the file: Multiplebackgrounds.zip[]Navigate to:
\Alabama\Binaries\Win64\ue4ss\Mods
[]Move the extracted folder "Multiplebackgrounds" into the Mods directory
- Your final folder structure should look like this
Maybe you have ADHD or maybe you were a penniless actor with all the talent, but no theatre until one day in an effort to go soul searching you stowed away on a ship. Sadly that ship immediately crashed at sea but then for some reason some fuzzy fellow mistook you for an envoy of the emperor.
Whether you're a compulsive liar or just a magnificent patron of the theatrical arts you saw an opportunity to do something interesting. Consistency is overrated anyways. As long as your delivery is compelling backstory is whatever the moment compels you to say it is based off of pure context vibes and glamour.
This isn't destiny, this is showbiz baby!
I havent figured out how to set the background referenced if an NPC references your background BEFORE you make a dialogue choice. I think it just picks whichever one is first checked/queued up in the list of options. Other than that it will stay consistent within that dialogue based on whatever the last option you picked is. I havent progressed very far into the game so while I don't think having all backgrounds will break anything, let this be a warning in case it opens up the possibility for contradicting plot hooks, but hey, that's showbiz.
In camp, the companions will say small talk or dialogue openers seemingly randomly like how i should feel right at home under the stars or how it must be hard to adapt coming from feathered beds and the like. This is perfectly normal as your companions are being gaslight by your own performative inconsistencies and are trying to remember what you've said about yourself without being confrontational as theyre worried that maybe the spores gave them memory problems.
Here's the actual Lua script which feels much more pathetic than the time it took to find the right function:
print("=== All Backgrounds Mod ===")
RegisterHook("Function /Script/Alabama. CharacterCreationConditionalLibrary:PlayerHasBackground",
function() end,
function(retval)
return true
print("All background dialogue options enabled!")
📊 Mod Details
- Game
- Avowed Mods
- Author
- me
- Version
- 1
- Downloads
- 160
- Endorsements
- 3
- Category
- Miscellaneous
- Created
- 1/7/2026
- Updated
- 1/7/2026
🔧 How to Install Avowed Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
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Visit the official mod page for specific installation instructions for this mod.
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