Avorion Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
Patch 2.5.13 now live on default — a general update — most mods survive, but check the broken list below. 3 mods flagged as potentially broken below ↓.
📋 Patch Notes
(combined patch notes for 2.5.12 & 2.5.13) [h2]Rendering[/h2][list][*][UBR] Added a workaround for a rendering freeze that could occur primarily during Rift missions with AMD cards on Windows[/*][list][*]A visual distortion effect is now disabled for some AMD cards[/*][/list][/list] [i]If you still experience render freezes or crashes in Rift missions with this version, please report it as a comment here or in our Discord (channel #feedback) and mention your full GPU name.[/i] [h2]Networking[/h2][list][*][UBR] Fixed an issue that could cause lag / rubberbanding in certain situations, especially:[/*][list][*]Singleplayer with Steam offline mode[/*][*]LAN Multiplayer[/*][*]In rift sectors and sectors with many enemies[/*][/list][/list] [h2]Gameplay[/h2][list][*]A station's fighters can now perform harvest command sector-wide[/*][/list] [h2]UI[/h2][list][*]Subsystems can now be removed from disabled slots in the Ship Menu (e.g. after scaling the ship to a smaller size)[/*][list][*]Removal depends on the same rules as removing from activated slots: Permanent upgrades will be destroyed unless you're close to an equipment dock[/*][/list][/list] [h2]Bugfixes[/h2][list][*][UBR] Fixed an issue where ship rotation speed was reduced when having high FPS[/*][*]Fixed an issue where dismissing crew could break the tutorial[/*][*]Fixed an issue where Black Market Trader Missions would not behave as intended in territories owned by factions the player is at war with[/*][*][UBR] Fixed an issue where the window of an active supply factory command could show outdated information or information from another ship[/*][*][UBR] Fixed an issue where fighter subsystems' bonuses would not be displayed correctly in build menu stats[/*][*][UBR] Fixed camera animation shown when entering rift moving through big player ships[/*][*]Fixed an issue where changing slider values in shipyard's build ship menu with the mouse wheel would not work correctly[/*][*]Fixed an issue where shield buffs would not be reset after successfully boarding a buffed pirate ship[/*][*]Fixed encyclopedia search not being able to match "co-op" entries[/*][*][UBR] Fixed an issue where commands would be issued through open windows in strategy mode[/*][*][UBR] Mod uploader no longer uploads files or folders starting with a dot (e.g. ".git")[/*][*]Dedicated Server Runner: Fixed an issue where the freeplay settings window and the troubleshooting window would only be partially visible[/*][*][UBR] Fixed a crash when entering build mode after externally modifying the folder structure for saved templates (when templates were placed in the quick bar)[/*][/list] (UBR = User Bug Report)
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (3)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.
🕘 Previous Updates
Older Avorion updates — click to read each patch note.