🧩 Avorion Mod Load Order
Recommended install order for Avorion Mods mods. Install foundations first, overhauls next, visuals last — this minimizes conflicts and crashes. Order derived from mod category + community endorsements, not opinion.
🔧 Foundations & Frameworks
Sniper, Pyro, Spy, Scout, Soldier, Demoman, Weapon, Engineer, Medic, Heavy · 0 dl · ⭐ 0
📦 Other Mods
Ship, Civil, Iron, Titanium, Starter · 2,187 dl · ⭐ 0
Ship, Military, Iron, Titanium, Cruiser, Xanion, trinium, Mid game · 2,133 dl · ⭐ 0
Early Game, Frigate, Iron, Military, naonite, Ship, Titanium · 2,070 dl · ⭐ 0
Iron, Late game, Ogonite, Ship, trinium, Xanion · 2,063 dl · ⭐ 0
Art, Cruiser, Iron, Late game, Military, Ogonite, Ship, Titanium, trinium, Xanion · 2,003 dl · ⭐ 0
Cruiser, Iron, Mid game, Military, Ship, Titanium, trinium, Xanion · 1,915 dl · ⭐ 0
Iron, Fighter, trinium, fighter blueprint · 1,892 dl · ⭐ 0
Ship, Military, Drone, Iron, Titanium, Corvette, Starter · 1,890 dl · ⭐ 0
❓ Load Order FAQ
What is a mod load order?
The sequence in which your mods load. Foundations (SKSE, patches) must load first; visual mods last. Wrong order = crashes, missing textures, broken quests.
Should I use a mod manager?
Yes. Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate. A mod manager sorts your load order automatically and flags conflicts.
How many mods should I install?
Start with the foundations above, then add gameplay and visuals gradually. Test after each batch so you can identify what breaks.