Taruma Campeonato Gaúcho de Super Turismo skin
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #421 of 3000 Racing mods in this game by downloads
📋 About This Mod
Required version of Taruma: db_taruma Not only the pit box textures were changed (since the textures were too repeated, I could only replace with the GT class teams: FTR Motorsport, MC Tubarão, Overboost Motorsport, RS Sports and Mottin Racing), but the billboard logos were changed to ones that were closer to CGST's billboards To give it a closer look to the Gaúcho de Super Turismo, Turismo 1.4 and Copa Classic races (and even 12 Hours of Taruma), paste these lines into your track's ext_config file: Code: MESHES = overheadad01_SUB0, overheadad01_SUB1, overheadad01_SUB2, overheadad01shad_SUB1 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0 MESHES = overheadad03_SUB0, overheadad03_SUB1, overheadad03_SUB2, overheadad03shad_SUB1 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0 MESHES = fenceb02, fencepolea02_SUB0,fencea02w, fencepolea02_SUB1, fencea02, signad19_SUB0, signad19_SUB2 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0 MESHES = signad09_SUB0,advertisement05_SUB0,signad09_SUB1 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0 MESHES = overheadad02_SUB0, overheadad02_SUB1, overheadad02_SUB2 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0 MESHES = signad20_SUB0, signad23_SUB0, signad22_SUB0, signad21_SUB0, signad20_SUB1, signad23_SUB1, signad22_SUB1, signad21_SUB1, signad20_SUB0, signad23_SUB0, signad22_SUB0, signad21_SUB0, signad20_SUB2, signad23_SUB2, signad22_SUB2, signad21_SUB2 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0 Hope you like it, enjoy!
Required version of Taruma: db_taruma
Not only the pit box textures were changed (since the textures were too repeated, I could only replace with the GT class teams: FTR Motorsport, MC Tubarão, Overboost Motorsport, RS Sports and Mottin Racing), but the billboard logos were changed to ones that were closer to CGST's billboards
To give it a closer look to the Gaúcho de Super Turismo, Turismo 1. 4 and Copa Classic races (and even 12 Hours of Taruma), paste these lines into your track's ext_config file:
Code: MESHES = overheadad01_SUB0, overheadad01_SUB1, overheadad01_SUB2, overheadad01shad_SUB1 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0
MESHES = overheadad03_SUB0, overheadad03_SUB1, overheadad03_SUB2, overheadad03shad_SUB1 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0
MESHES = fenceb02, fencepolea02_SUB0,fencea02w, fencepolea02_SUB1, fencea02, signad19_SUB0, signad19_SUB2 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0
MESHES = signad09_SUB0,advertisement05_SUB0,signad09_SUB1 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0
MESHES = overheadad02_SUB0, overheadad02_SUB1, overheadad02_SUB2 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0
MESHES = signad20_SUB0, signad23_SUB0, signad22_SUB0, signad21_SUB0, signad20_SUB1, signad23_SUB1, signad22_SUB1, signad21_SUB1, signad20_SUB0, signad23_SUB0, signad22_SUB0, signad21_SUB0, signad20_SUB2, signad23_SUB2, signad22_SUB2, signad21_SUB2 LAYER = 0 ; layers for world-detail setting IS_ACTIVE = 0 IS_TRANSPARENT = 0 ; transparent flag for object IS_RENDERABLE = 0
Hope you like it, enjoy!
📊 Mod Details
- Game
- Assetto Corsa Mods
- Author
- Keselowski2
- Version
- N/A
- Downloads
- 66
- Endorsements
- 0
- Category
- Racing
- Updated
- 7/15/2026
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