Assetto Corsa 1.2 Patch Notes
⚪ Last updated 2015Preview

🔍 Analysis
- 🏆 #836 of 906 Other mods in this game by downloads
📋 About This Mod
Assetto Corsa 1.2 Patch Notes | Assetto Corsa Mods Skip to content Created a new mod? Share it with the AcMods community today! Assetto Corsa Mods The ultimate hub for the best Assetto Corsa mods. Facebook Twitter YouTube Cars Tracks Apps Evo Cars Evo Tracks Content Manger Assetto Corsa Mods The ultimate hub for the best Assetto Corsa mods. Toggle Menu Home » News » Assetto Corsa 1.2 Patch Notes News Assetto Corsa 1.2 Patch Notes Hey Guys, Here are the patch notes based on the stream from the other day. And yes its true Zandvoort isn't laser scanned 🙁 1.2 Patch Notes Fixed bodywork sound when stand still for some cars Fixed typos for career descriptions Fixed Ferrari 458 sound pan Fixed flags position for triple screens uers Fixed replay doesn't show smoke Fixed sun visible through barriers Fixed flying crew at Mugello Fixed delay before gear shift recognized Fixed keyboard controller and mouse steering Fixed rare pit stop repair bug when clutch is pressed Fixed wrong player is selected in the drivers list Fixed showroom crashes with Motion Blur enabled Fixed tyre blankets weird behaviour Fixed front wheels size on Lotus Evora Fixed Pagani Huayra broken mirror Fixed missing BMW M3 GT2 rear tow Fixed cars already damaged starting a gameplay session at Ring Fixed BMW M3 e92 red patch on headlights Fixed P4/5 Competizione static calipers Fixed 599xx Evo weird LOD effect Fixed blurred rims missing from LOD C on same cars Fixed fuel calculator on Setup UI BMW 1M has stock liveries; the previous ones are assigned to the S3 version Added FOV system message when using =/- to change the value ingame Added visual idiciation for suggested eyes position and actual eye position for Driver Eyes Positioning app Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value Added Exposure system message when PGUP/PGDOWN are used to change the value ingame Improved AI; AI cars can and will overtake slower cars, lose their stability easier, can oversteer occassionally. Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks Supersoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks Superhard HR= Hypercar Road I= Intermediate V= Vintage Fixed tyre – kerb hard collisions Adjusted realigning forces from tyres. Active differentials New Alfa Romeo Mito Quadrifoglio Verce New Audi Sport Quattro New Lamborgini Miura SV New Nissan GT-R Nismo New Toyota GT-86 New Zandvoort circuit (not laserscanned) New soundset for 500 Abarth (shared with Alfa MiTo) Added dynamic controllers to drivetrain (Nissan GT-R Nismo) Added FF low speed reduction factor to avoid oscillations when the car is stationary. Added checksum checks for tracks using the new config system Removed "Track List" feature from AC Server Added "IS_OPEN" key to "" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions… Fixed collision not triggering correct samples Added weather and temperature settings to the server side Fixed tyres glued to the road in multiplayer for cars without animated suspensions Added possibility to limit tyre choice in multiplayer Added server plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini Added Server UDP Plugin for realtime data input/output from AC Server Added realtime "Relative" time app (Similar to iRacing's) Added glowing brakes graphics effects. in brakes.ini DRS can now be turned off with the DRS button not only by braking AI grip on corner exit is now more realistic AI improvements in avoiding slow cars and attacking Improved loading time ~1s faster per car Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution… It is now possible to finish your current lap in Qualify and Practice in Multiplayer after the time runs out (120% of the fastest lap added to the duration) Post Tags: # 1.2 Patch Notes # Assetto Corsa 1.2 Patch Notes # Assetto Corsa Patch Notes Post navigation Previous Previous Caterham Academy Next Continue Monaco Related Posts News Assetto Corsa 1.4 and Dream Pack 3 News Dream Pack – Teaser #1 News AcMods.Net Server! News Dream Pack 3 Giveaway News Dream Pack 2 Giveaway News Assetto Corsa V1.0 is now OUT! One Comment pedro artur says: July 4, 2019 at 1:19 am daora Reply Leave a Reply Cancel reply Your email address will not be published. Required fields are marked * Comment * Name Email Website Δ Search Mods Search for: Search Apps (12) Cars (618) Evo Cars (3) Evo Tracks (1) News (14) Skins (3) Tracks (226) Facebook Twitter YouTube Submit A Mod Privacy © 2026 Assetto Corsa Mods Scroll to top Scroll to top Cars Tracks Apps Evo Cars Evo Tracks Content Manger
Assetto Corsa 1. 2 Patch Notes | Assetto Corsa Mods Skip to content Created a new mod? Share it with the AcMods community today! Assetto Corsa Mods The ultimate hub for the best Assetto Corsa mods. Facebook Twitter YouTube Cars Tracks Apps Evo Cars Evo Tracks Content Manger Assetto Corsa Mods The ultimate hub for the best Assetto Corsa mods. Toggle Menu Home » News » Assetto Corsa 1. 2 Patch Notes News Assetto Corsa 1. 2 Patch Notes Hey Guys, Here are the patch notes based on the stream from the other day. And yes its true Zandvoort isn't laser scanned 🙁 1. 2 Patch Notes Fixed bodywork sound when stand still for some cars Fixed typos for career descriptions Fixed Ferrari 458 sound pan Fixed flags position for triple screens uers Fixed replay doesn't show smoke Fixed sun visible through barriers Fixed flying crew at Mugello Fixed delay before gear shift recognized Fixed keyboard controller and mouse steering Fixed rare pit stop repair bug when clutch is pressed Fixed wrong player is selected in the drivers list Fixed showroom crashes with Motion Blur enabled Fixed tyre blankets weird behaviour Fixed front wheels size on Lotus Evora Fixed Pagani Huayra broken mirror Fixed missing BMW M3 GT2 rear tow Fixed cars already damaged starting a gameplay session at Ring Fixed BMW M3 e92 red patch on headlights Fixed P4/5 Competizione static calipers Fixed 599xx Evo weird LOD effect Fixed blurred rims missing from LOD C on same cars Fixed fuel calculator on Setup UI BMW 1M has stock liveries; the previous ones are assigned to the S3 version Added FOV system message when using =/- to change the value ingame Added visual idiciation for suggested eyes position and actual eye position for Driver Eyes Positioning app Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value Added Exposure system message when PGUP/PGDOWN are used to change the value ingame Improved AI; AI cars can and will overtake slower cars, lose their stability easier, can oversteer occassionally. Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks Supersoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks Superhard HR= Hypercar Road I= Intermediate V= Vintage Fixed tyre – kerb hard collisions Adjusted realigning forces from tyres. Active differentials New Alfa Romeo Mito Quadrifoglio Verce New Audi Sport Quattro New Lamborgini Miura SV New Nissan GT-R Nismo New Toyota GT-86 New Zandvoort circuit (not laserscanned) New soundset for 500 Abarth (shared with Alfa MiTo) Added dynamic controllers to drivetrain (Nissan GT-R Nismo) Added FF low speed reduction factor to avoid oscillations when the car is stationary. Added checksum checks for tracks using the new config system Removed "Track List" feature from AC Server Added "IS_OPEN" key to "" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions… Fixed collision not triggering correct samples Added weather and temperature settings to the server side Fixed tyres glued to the road in multiplayer for cars without animated suspensions Added possibility to limit tyre choice in multiplayer Added server plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini Added Server UDP Plugin for realtime data input/output from AC Server Added realtime "Relative" time app (Similar to iRacing's) Added glowing brakes graphics effects. in brakes.ini DRS can now be turned off with the DRS button not only by braking AI grip on corner exit is now more realistic AI improvements in avoiding slow cars and attacking Improved loading time ~1s faster per car Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution… It is now possible to finish your current lap in Qualify and Practice in Multiplayer after the time runs out (120% of the fastest lap added to the duration) Post Tags: # 1. 2 Patch Notes # Assetto Corsa 1. 2 Patch Notes # Assetto Corsa Patch Notes Post navigation Previous Previous Caterham Academy Next Continue Monaco Related Posts News Assetto Corsa 1. 4 and Dream Pack 3 News Dream Pack – Teaser #1 News AcMods. Net Server! News Dream Pack 3 Giveaway News Dream Pack 2 Giveaway News Assetto Corsa V1. 0 is now OUT! One Comment pedro artur says: July 4, 2019 at 1:19 am daora Reply Leave a Reply Cancel reply Your email address will not be published. Required fields are marked Comment Name Email Website Δ Search Mods Search for: Search Apps (12) Cars (618) Evo Cars (3) Evo Tracks (1) News (14) Skins (3) Tracks (226) Facebook Twitter YouTube Submit A Mod Privacy © 2026 Assetto Corsa Mods Scroll to top Scroll to top Cars Tracks Apps Evo Cars Evo Tracks Content Manger
📊 Mod Details
- Game
- Assetto Corsa Evo Mods
- Author
- acmods.net
- Version
- 1.2
- Downloads
- 0
- Endorsements
- 0
- Category
- Other
- Created
- 7/29/2015
- Updated
- 7/29/2015
🔧 How to Install AC Evo Mods
Download from OverTake.gg (ex-RaceDepartment), extract, and drop into the game's mod folder.
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Visit the official mod page for specific installation instructions for this mod.
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