Restored Eject Height-Controlled Parkour Mod by Jintohaku
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #9 of 37 Gameplay mods in this game by downloads
📋 About This Mod
This is a restoration on the old AC Mirage Eject Height and Sprint Speed Increase by Jintohaku, with minor additions
This mod restores the deleted mod: "AC Mirage Eject Height and Sprint Speed Increase", by Jintohaku. This is mainly a work of restoration enabled and facilitated by HenryPDT, who initially restored a bulk of the old scripts, and finished by me. The mod will be taken down should Jintohaku contact us and expresses such wish.
Minor functional additions from me include new functions:
Swing Initiate
(allows for manual swing initiation from any free hang position); Disable Swing To Mantle Up (incorporated into disable mantle); Jump Improvement/More Classic Jump (changes the tempo of the jumps, allows for customization); More Eject Cancel (allows for more climb cancel ejects)Note:
As neither Henry or I can be considered fully know the old mod, there's a small chance a script or two may be restored incorrectly. This mod isnot applicable
to game version outside of the latest official v1. 11V1. 11 Update Note: Removed obsolete scripts due to new official parkour additions;Added new Eject & Vault Coordinate modifier;
Added new scripts to force/disable new manual Freeform Jumps/Ejects;
Added More Catch Ledge to expand allowed catch ledge contexts(may lead to more air grabs);
Added DisableWallRunFinish&Cancellable Wallrun Eject;
Added DiagonalWindowEntry (Conflicts with WindowVault);
Expanded contexts for NoWallCollide(formerly No Brick);
Expanded contexts for Manual Roll to include post vault/pullup/Elevator;
Following is the old mod description by Jintohaku
Description for new scripts
The controlled parkour scripts work mainly by manipulating the activation of 3 interactions. To Hang (CTRL), To Feet(Shift),and To Climb(Middle mouse button). By disabling 2 of these interactions, As well as free jumps, The remaining one can be forced in context that allow it. Also included some other scripts to enable ejects, swings and jumps in more contexts as well as script that reduces the angle restriction for To climb jumps. Disabling climbing, mantling, (ALL To-xxx hotkeys) and cornering(spacebar) allows for easier use of ejects. Also included scripts to disable specific types of cornering to force the other. Disable corner to climb(S) and Disable corner to hang (W). The eject angle
The parkour down move can be controlled with the drop down button (C by default) but normally it's interrupted by reverse mantling (dropping down into a climb or hang state). The disable reverse mantle script (shift) disables those interactions, allowing you to parkour down from ropes and higher surfaces. Paired with the scripts that allow you to control parkour up and down with your camera angle, You can descend from great heights very quickly.
During Swings there is a chance that if appropriate context for the next swing isn't found quickly enough, the character will perform a pull up and stand on the rope or beam. The disable pull up during swing (all T0-xxx hotkeys) prevents this. The swing from more objects scripts(all T0-xxx hotkeys) allows you to swing from objects that normally don't allow it. Though it's not that consistent so using normal movement input or drop down input (C) will allow you to swing down in most cases.
The Interrupt grab scripts (Q) allows you to cancel out of Hang and Climb states as well as corner swing.
The land cancel script is pretty unstable so I've disabled the hotkey but you can re enable it. When it works, it cancels your To Feet landing with a unique animation that puts you in a climb or hang state. The problem is that alot of times it either doesn't work or gets your character stuck in an animation. If you chose to use it and get stuck, you can use the script right below to get the character unstuck. But don't keep it on as it makes everything else very broken.
The disable normal ladder dismount script allows for the spinning dismount animation to play more frequently in some cases. But it can get npcs stuck for sometimes so if you don't use ladders much you can disable this.
The diagonal wallrun scripts make it easier to initiate a diagonal wall run while running at an angle
The window vault scripts(E) allow you to perform window entry animations on fence like ledges and small items across the map. While active some other moves may be unavailable. It may not activate in some cases but blindly removing more restrictions cause the character to vault through the map.
Haven't done too much testing and there's probably some cavea
📊 Mod Details
- Game
- Assassinscreedmirage Mods
- Author
- Jintohaku-HenryPDT-Petrichor23
- Version
- V1.11
- Downloads
- 1,971
- Endorsements
- 0
- Category
- Gameplay
- Created
- 9/5/2025
- Updated
- 1/30/2026
🔧 How to Install Assassin's Creed Mirage Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
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