WARLORD - Combat Enhanced

⭐ — (9 endorsements) 📥 542 downloads 📌 v1.0 📅 1/21/2025
🟠 Updated over a year ago

By halfstate · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 1/21/2025 📅 Created: 1/21/2025

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #4 of 10 Gameplay mods in this game by downloads

📋 About This Mod

WARLORD - a multi-aspect mod that is meant to make the in-game combat experience challenging yet still retain the feeling of power. Combat has been reworked with a gradual and reasonable difficulty curve that includes - enemy move

               

WARLORD - Combat Enhanced

This mod implements changes to all enemies except mission bosses and specific mission characters.

Warlord  Changes

Archetypes  (Enemy types)

-  Possible moves against enemies have been reworked. Combat resistances and immunities are listed in the Info Folder.

-  For ease of understanding, there are two enemy types, Guard and Brass

Guard -   Militia,  Regulars,  Scouts

Brass   -   Officers,  Brutes,  Jagers

      British, American, Mercenary, Navals - All use these 6 basic types.

Guard

All Guard types have different move resistances but are all vulnerable to counter tool.

All Guard can be used as human shield and be ground killed.

Only one guard (and the only enemy) vulnerable to counter kill is Militia.

Only one guard (and the only enemy) vulnerable to chain kill is the Scout. This was done to allow double tool kills (Double Pistol Kill,

Double Rope Kill, while in a kill streak), challenge yourself to perform this move.

Regulars are immune to contextual kills.

Brass

All Brass are now boss type enemies and have different move resistances as well as immunities.

All Brass are immune to: Chain Kill, Ground Kill, Counter Kill, Human Shield, Counter Steal, Counter Tool, Poison Dart Immunity and NPC Assassination

Brutes are immune to:  Player Assassination, NPC Assassination, Explosion Damage, NPC Damage.

Jagers have the same immunities as Brutes but don't have explosion resistance.

Officers have only one immunity: NPC Assassination.

Fight Settings  -  Combat Speed and Other Misc Changes

Combat pacing will be much faster now.

Weapon speed (attack animation and counter animation) has been increased by 70%  -  Necessary increase as vanilla weapon speed is too slow and cannot

keep pace with increased fighting speed. This change makes the difference between weapons so much more apparent and is immersion friendly.

 Decreased  -  Double Counter Open Window Ratio

Decreased  -  Counter Grab Window Time

Decreased  -  Counter Grab Button Mash Count from 3 to 2

Increased   -  Amount of enemies in the player ring to 10 as opposed to 3

Increased   -  considerably the slow motion duration of the final kill

Decreased  -  considerably the counter slow motion duration - barely noticeable now

Increased   -  time for parry engage to 1 second

Removed    -  counter time after the counter animation (grace period for counter moves), decide counter moves during the animation

Decreased  -  time for counter horse charge from 3 to 1 second

📊 Mod Details

Game
Assassinscreediii Mods
Author
halfstate
Version
1.0
Downloads
542
Endorsements
9
Category
Gameplay
Created
1/21/2025
Updated
1/21/2025

🔧 How to Install Assassin's Creed III Mods

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Visit the official mod page for specific installation instructions for this mod.

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