XMedSys
⚪ Last updated 2014Preview

🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 58 Miscellaneous mods in this game by downloads
📋 About This Mod
An improved medical system for ArmA 3
The XMedSys was designed to fill the giant blank ACE left after ArmA 3 came out but ACE did not. Controling everything works in the same way like in ACE to make a move over as simple as possible (may change in the future) so that everyone who knows ACE should be able to use XMedSys!
Features: Units are bleeding: - Bandage bleeding units to prevent death - If bleeding too long you will die Knockout: - Unit can get knocked out if too much damage received - Unit can get perma knock out or temporary knock out (temp knock out is calculated everytime!) - Epinephrine can be used to get knocked out units back Custom death: - Unit can be revived with a dephibrilator (After Bleeding is stoped) Broken legs: - When you receive too many hits in your legs you wont be able to move anymore until a medic heals you with a MedKit Drag KnockedOut / Death units A Module for simple implementation: - Just add the module to your mission and every player will get initilized after Pain and with this also usable morphine Reusable Medkits Real value output of checkunit autoapply to all missions (optional via userconfig) some settings are editable via the module
Requirements: All included in release (especially as nexusmods had no ArmA 3 category)
📊 Mod Details
- Game
- Arma3 Mods
- Author
- X39
- Version
- 0.3.4BETA
- Downloads
- 1,244
- Endorsements
- 51
- Category
- Miscellaneous
- Created
- 3/10/2014
- Updated
- 3/26/2014
🔧 How to Install Arma3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Arma3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Arma3 commands, item IDs, and more.
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