ONI Recon - Core
⚪ Last updated 2023Preview

🔍 Analysis
- 🏆 #53 of 58 Miscellaneous mods in this game by downloads
📋 About This Mod
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Adding much-needed functionality to the Arma 3 game for the ONI Recon group through a collection of open-source scripts we have permission to use/upload and scripts we have made or built upon. Other Groups/Communities are welcome to use this mod for the added functionality.
Features include;
- Admin Messages
- 3den + Zeus ACE Arsenal Barracks Module with CBA Settings for whitelist
- - With Spectator + Full Heal Options
- Vehicle Spawner
- Tinters Furniture spawner, Populates buildings in players' proximity/View distance with furniture and deletes them once out of view (MP Sync enabled so everyone sees the same stuff)
- Vehicle Deploy actions via ACE (Deploy vehicle accessories like camo nets and slat cages)
- Respawn timer
## Dependencies
### Required
- (https://steamcommunity.com/sharedfiles/filedetails/?id=450814997)
- (https://steamcommunity.com/workshop/filedetails/?id=463939057)
# For Developers of this mod
We have a build system to allow for key signing and addon compiling.
### Requirements
1. (https://git-scm.com/download/win)
1. Windows PowerShell v5. 1 or higher
To set up your system to use the build script:
- Open Windows PowerShell as Administrator and execute `set-executionpolicy remotesigned`
- In the future, always use PowerShell as Admin
### Windows
If on Windows, use the `tools\make.ps1` file to build the mod for you. It will build the mod, sign the addons, include the public key in the `keys` folder, and also copy across all files found in the `extras` folder, as well as the files specified in the file `tools\support-files.txt`.
The build script will NOT leave the private key in the `keys` folder. It will delete it instead, to avoid any accidental uploading or distribution.
Be aware, that the names of the `.bisign` and `.bikey` files depend on the latest tag on git. This means that, if you wish to upload a release, it is advised to first tag the latest git commit, and then build the mod. That way you have a nice version, such as `VS_ONI_C_v1. 0. 0.bikey` rather than `VS_ONI_C_-gae17a97.bikey`.
## Naming conventions
For standardisation between class names and to prevent any possible future conflicts with class names the following naming convention has been developed:
- for code: ONI_Core
- for presentation: ONI Core - {Addon Name}
Thank you to Arend and the 2Bnb for many of the scripts I have modified and used in this mod for many of the cool features.
MRHMilsimTools for providing the base for the ONI Vehicle Spawner
Tinter for the furniture population scripts.
## License Adjustments to be in line with Requirements from above Credits
ONIVehicleSpawner is released under APL-SA
Admin_Messages and Anything in Core which has 2BNB or Arend as an author is release under GPL2. 0 (This will be specified in each file)
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📊 Mod Details
- Game
- Arma3 Mods
- Author
- Viking Studios
- Version
- 2.1.8
- Downloads
- 14
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 9/1/2023
- Updated
- 9/1/2023
🔧 How to Install Arma3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Arma3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Arma3 commands, item IDs, and more.
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