NTMod Pack
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 4.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #27 of 130 Miscellaneous mods in this game by downloads
📋 About This Mod
This is a Difficulty/rebalance; contains; Spawning changes, Difficulty Changes, Weapon Changes, and likely more in the future.
You need to use one of the newer cores, it will tell players in the difficulty pick, that its a modded version of the game, as some people were not enjoying the fact that it wasnt the original experience in public games, this is a reup from 1. 10 update notes.
To other Modders: Anything and everything in my mod is usable in yours, feel free to rip it apart and see how I did various bits, however as I am no longer working on mods for this game, I will likely be unable to help with hand holding, sorry for this, the only thing I am not ok with, is repackaging.
Please check the requirements for a Optional modpack, however understand that the Classes mod within that pack, has major issues on Coop (if this changes I will update this); Do not use Corpses Extended, as it overwrites some needed changes in the core (if its lowest in folder list, or if it isnt it does nothing) Corpses are also technically persistent now, and that mod will just change it to 50 allowed persistent corpses instead of the current ammounts given in the core choices.
Mods Included
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!!ESSENTIAL!! NTMod - Core : fixes corpses, fixes ai, fixes xp/cash rewards, and fixes difficulty of the game to work with the below spawning mods, if you are using the spawning mods you HAVE TO USE THIS, any support will revolve only around people using this core mod.
NTMod - Increase Husk Swarm : Increases lower end (and some higher) population controls, to increase the ammounts seen ingame
NTMod - Increase Synth Groups : Increases lower end (and some higher) population controls, to increase the ammounts seen ingame
NTMod - Increase Xeno Swarm : Increases lower end (and some higher) population controls, to increase the ammounts seen ingame
NTMod - Supply : Updates a few guns ammo ammounts and changes some other variables to slightly balance the increase, and also increases a few other consumables stats (mainly turret ammo max)
NTMod - Specials (adds in special enemy changes for populations depending on which it states in the name; can be a bit extreme but have tested with a 3 player run, and have beaten it up to Hard, past that depends soley on how good your team is and how good the classes they pick synergize)
NTMod - Bosses (adds in enemy boss changes for populations, and in synths case weapons, and can be VERY extreme, however have again tested with 3 player group, and beaten up to hard, however will ALWAYS depend on your classes synergy, and how good your team is; as such its located in optional, as specials alone can give most of the needed extra challenge, bosses just makes it many times harder during the situations they appear)
Optional NTMod - Core : Does what normal Core does, but also removes friendly fire completely (sept barrels) and adds highlighting for ADS on all levels (not tested since i hate highlighting and prefer FF on)
You can pick and choose which parts you want.
When installing new versions of NTMod pack delete the old ones even if you think there ment to be there, and recopy over the files from the archive, this is just incase, as if i rename things having the old versions due to being renamed could cause issues.
Installation
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- extract the archives ~mods folder into the games Paks folder located in "Steam\steamapps\common\Aliens Fireteam Elite\Endeavor\Content\Paks" (or wherever you have mklinked or otherwise moved said game folder too)
- Add whatever you want from Optionals folder into the ~mods folder, copying over file if it asks.
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I was unsure of some of the variables changed for parts, as such some changes may result in nothing or strange occurances here and there, if i figure out what certain variables pretain too, I will likely correct the issues.
Bugs and so on may take time to fix if reported as i have my own game project I am working on, as well as other real life stuff, so support may be at a minimum, however please feel free to report anything.
Coops confirmed working, some vanilla bugs can happen more however (like xeno's jumping to map layers that go outside of the map, saddly this is a vanilla issue with the spawning the devs never fixed, and I am unsure of if i could fix it without access to the editor project).
Coop Needs:
- Make sure all clients have the mods installed properly (spawning mods may only need the host to install, but I cannot atm confirm this to be true)
Discord
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Modpacks Community Discord
📊 Mod Details
- Game
- Aliensfireteamelite Mods
- Author
- Noli Timere
- Version
- 1.10
- Downloads
- 1,497
- Endorsements
- 74
- Category
- Miscellaneous
- Created
- 9/2/2021
- Updated
- 9/9/2021
- Tags
- Compilation, Gameplay, Modder's Resource
🔧 How to Install Aliens: Fireteam Elite Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Aliens: Fireteam Elite →
Visit the official mod page for specific installation instructions for this mod.
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