New Challenge Cards

⭐ — (0 endorsements) 📥 4 downloads 📌 v1.0 📅 9/5/2026
🟢 Updated this month

By J0steg · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/5/2026 📅 Created: 9/5/2026

🔍 Analysis

  • 🏆 #129 of 130 Miscellaneous mods in this game by downloads

📋 About This Mod

~40 new challenge cards

❗️ Mod Caution ❗️

The mod works only when each of the players has the mod (recommended).

The mod may work for console players depending on the card.

It's strongly recommended to use one card at a time.

The way to put the mod (.pak file) in: 

Steam\ steamapps\ common\ Aliens Fireteam Elite\ Endeavor\ Content\ Paks\ ~paks

There's no ~paks folder in the Paks folder by default, so just create it and put the mod file (.pak file) into it.

CARD LIST:

Lose-Lose Situation

Players and Enemies deal 100% increased damage.

Armored Foes - Hard

Every enemy is Armored.

Armored Foes - Insane

Every enemy is Armored and has Twice As Much Armor.

Buffed Foes

Each Enemy spawns with a modifier that grants it Doubled Health.

Don't Know What's Coming

Whenever a Xeno Runner, Synth Worker, Synth Guard, Patho Runner, Husk, or Popper are about to spawn, there is a chance they will be replaced by a stronger or different kind of enemy.

Double Trouble

Whenever a Special or Elite spawns, it spawns in Pairs.

Charged Environment

Taking melee damage creates a Charged Residue that affects both the Enemy and the Player (2. 5 meter radius that applies a Stun and deals 10 pts. of Electric Damage per sec. for 4 sec.).

Every Creature Carnival

1 of 20 random Synth, Xeno, or Pathogen spawns happens every 120 seconds. Some of the spawns drop a Medkit to help the Team survive longer.

Explosive Environment

Taking melee damage creates a Blast that affects both the Enemy and the Player (2. 5 meter radius that applies a Knockback).

Extreme Strength - 5%

Whenever a Xeno or Patho Runner, Facehugger, Popper, Maintenance Synth, or Synth Guard are about to spawn, there is a 5% chance they will be replaced by a Special, an Elite, or a Group of weaker enemies.

Extreme Strength - 10%

Whenever a Xeno or Patho Runner, Facehugger, Popper, Maintenance Synth, or Synth Guard are about to spawn, there is a 10% chance they will be replaced by a Special, an Elite, or a Group of weaker enemies.

Extreme Strength - 5% + Paired

Whenever a Xeno or Patho Runner, Facehugger, Popper, Maintenance Synth, or Synth Guard are about to spawn, there is a 5% chance they will be replaced by a Pair of Specials, Elites, or a Big Group of weaker enemies.

Extreme Strength - 10% + Paired

Whenever a Xeno or Patho Runner, Facehugger, Popper, Maintenance Synth, or Synth Guard are about to spawn, there is a 10% chance they will be replaced by a Pair of Specials, Elites, or a Big Group of weaker enemies.

Clean Up on Aisle

Ground Hazard damage is greatly increased. Acid pools are active Twice As Long.

Incapacitations

When you or an allie take melee damage, a random incapacitation effect appears within a 2 m. range, which means it may affect the nearby allies as well. The effect may be either a Stumble, Stun, Knockdown, or Knockback.

Killing Machines - Hard

Enemies' Movement Speed, Damage Dealt, Damage Taken, Health, and Armor values are increased. They are much more difficult to Stumble and Stuns only last half as long.

Killing Machines - Insane

Enemies' Movement Speed, Damage Dealt, Damage Taken, Health, and Armor values are increased. They are also immune to Stuns, Stumbles, Knockdowns, and Knockbacks.

Killing Machines - Impossible

Enemies' Movement Speed, Damage Dealt, Damage Taken, Health, and Armor values are increased. They are also immune to Stuns, Stumbles, Knockdowns, and Knockbacks, having decreased Delay After Action and Ability Recharge Speed values as an addition to the difficulty.

Critical Miss

Missing 2 shots in a row will cause the Player to take 1 point of damage.

Heated Environment

Taking melee damage creates a Thermal Patch that affects both the Enemy and the Player (2

📊 Mod Details

Game
Aliensfireteamelite Mods
Author
J0steg
Version
1.0
Downloads
4
Endorsements
0
Category
Miscellaneous
Created
9/5/2026
Updated
9/5/2026

🔧 How to Install Aliens: Fireteam Elite Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Aliens: Fireteam Elite →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Aliens: Fireteam Elite commands, item IDs, and more.

Keep browsing — more Aliens: Fireteam Elite mods await

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