Consumables Reworked

⭐ — (5 endorsements) 📥 314 downloads 📌 v1.10 📅 12/17/2025
🟡 Updated this year

By J0steg · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/26/2026 📅 Created: 12/17/2025

🔍 Analysis

  • 🏆 #98 of 130 Miscellaneous mods in this game by downloads

📋 About This Mod

Consumables with major changes.

❗️ Mod Caution ❗️

The mod works only when each of the players has the mod. The mod doesn't work for console players.

The way to put the mod (.pak file) in: 

Steam\ steamapps\ common\ Aliens Fireteam Elite\ Endeavor\ Content\ Paks\ ~paks

There's no ~paks folder in the Paks folder by default, so just create it and put the mod file (.pak file) into it.

💥Trench Bomb💥

Deals massive damage over an increased area, causing a knockback and thermal DoT.

🔥Phosphorous Grid🔥

Applies a severe stun on contact, slowing and causing massive thermal damage within the AoE. Enemies leaving the AoE suffer a stumble.

❄️Advanced Cryo Grid❄️

Freezes on contact, slowing and causing moderate cryo damage within the AoE. Enemies leaving the AoE suffer a short freeze.

⚡Piezoelectric Shells⚡

Each shot applies a stun, electric damage, and a 5% slowdown. Enemies killed leave a residual charge, stunning and damaging within the AoE. (Zadak, HEL, EVI87, and N79 are allowed to use the shells.)

💥Explosive Shells💥

Each shot triggers a blast, damaging the target and the nearby ones within a 2. 5-m. range. A target shot has a 2. 5% chance to be knocked. A target killed creates an explosion, knocking the others within the AoE. (Zadak, HEL, EVI87, and N79 are allowed to use the shells.)

🔥Thermite Shells🔥

Each shot applies a stumble and thermal damage. Enemies killed leave a phosphorous field, stumbling and damaging within the AoE. (Zadak, HEL, EVI87, and N79 are allowed to use the shells.)

⚡💥Arc Mines💥⚡

Releases a series of charged projectiles within a 2. 5-m. range. Each projectile leaves an aftershock field, causing a stun and electric damage within the AoE.

🔥💥Napalm Mines💥🔥

Releases a series of incendiary projectiles within a 3-m. range. Each projectile leaves a napalm field, causing a stumble and thermal damage within the AoE.

⛊Turret UA571⛊

A high-calibre turret armed with 1000 rounds. Each burst has a 2. 5% chance to stumble and a 1% chance to knock the target shot. Features an extra-reinforced casing capable of withstanding attacks from elites.

❄️Cryo Turret❄️

Armed with 600 freon-packed rounds, the turret applies a 10% slowdown, cryo damage, and has a 2. 5% chance to freeze the target shot.

👊⚡Weakspot Electroshock Analyzer⚡👊

Grants a 20% buff to damage dealt, grapple damage resistance, effective range, accuracy, stability, fire rate, reload speed, and a 2. 5% buff to movement speed to the team for 100 sec. Refills your and allies' current weapon with a small portion of piezoelectric shells on activation. Creates a 2. 5-m. range electric field around the teammates. The field applies an stun and electric damage to any enemy that gets too close to the allies.

Notes:

– Horde mode store consumables are decreased in cost and the store grants more consumables after buying (Rounds/ Turrets/ Grids/ WSEA - 3 pcs (was 1) / Mines - 10 pcs (was 3);

– A known visual bug presents, which is an actual in-game non-mod-related bug, is when the weapon is loaded with one of the above rounds, their surface impact FXs are applied to the synth guns.

🙏A BIG credit goes to Spiked who helped me a lot on my modding way!🙏

📊 Mod Details

Game
Aliensfireteamelite Mods
Author
J0steg
Version
1.10
Downloads
314
Endorsements
5
Category
Miscellaneous
Created
12/17/2025
Updated
8/26/2026

🔧 How to Install Aliens: Fireteam Elite Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Aliens: Fireteam Elite →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Aliens: Fireteam Elite commands, item IDs, and more.

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