Consumables Reworked
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #98 of 130 Miscellaneous mods in this game by downloads
📋 About This Mod
Consumables with major changes.
❗️ Mod Caution ❗️
The mod works only when each of the players has the mod. The mod doesn't work for console players.
The way to put the mod (.pak file) in:
Steam\ steamapps\ common\ Aliens Fireteam Elite\ Endeavor\ Content\ Paks\ ~paks
There's no ~paks folder in the Paks folder by default, so just create it and put the mod file (.pak file) into it.
💥Trench Bomb💥
Deals massive damage over an increased area, causing a knockback and thermal DoT.
🔥Phosphorous Grid🔥
Applies a severe stun on contact, slowing and causing massive thermal damage within the AoE. Enemies leaving the AoE suffer a stumble.
❄️Advanced Cryo Grid❄️
Freezes on contact, slowing and causing moderate cryo damage within the AoE. Enemies leaving the AoE suffer a short freeze.
⚡Piezoelectric Shells⚡
Each shot applies a stun, electric damage, and a 5% slowdown. Enemies killed leave a residual charge, stunning and damaging within the AoE. (Zadak, HEL, EVI87, and N79 are allowed to use the shells.)
💥Explosive Shells💥
Each shot triggers a blast, damaging the target and the nearby ones within a 2. 5-m. range. A target shot has a 2. 5% chance to be knocked. A target killed creates an explosion, knocking the others within the AoE. (Zadak, HEL, EVI87, and N79 are allowed to use the shells.)
🔥Thermite Shells🔥
Each shot applies a stumble and thermal damage. Enemies killed leave a phosphorous field, stumbling and damaging within the AoE. (Zadak, HEL, EVI87, and N79 are allowed to use the shells.)
⚡💥Arc Mines💥⚡
Releases a series of charged projectiles within a 2. 5-m. range. Each projectile leaves an aftershock field, causing a stun and electric damage within the AoE.
🔥💥Napalm Mines💥🔥
Releases a series of incendiary projectiles within a 3-m. range. Each projectile leaves a napalm field, causing a stumble and thermal damage within the AoE.
⛊Turret UA571⛊
A high-calibre turret armed with 1000 rounds. Each burst has a 2. 5% chance to stumble and a 1% chance to knock the target shot. Features an extra-reinforced casing capable of withstanding attacks from elites.
❄️Cryo Turret❄️
Armed with 600 freon-packed rounds, the turret applies a 10% slowdown, cryo damage, and has a 2. 5% chance to freeze the target shot.
👊⚡Weakspot Electroshock Analyzer⚡👊
Grants a 20% buff to damage dealt, grapple damage resistance, effective range, accuracy, stability, fire rate, reload speed, and a 2. 5% buff to movement speed to the team for 100 sec. Refills your and allies' current weapon with a small portion of piezoelectric shells on activation. Creates a 2. 5-m. range electric field around the teammates. The field applies an stun and electric damage to any enemy that gets too close to the allies.
Notes:
– Horde mode store consumables are decreased in cost and the store grants more consumables after buying (Rounds/ Turrets/ Grids/ WSEA - 3 pcs (was 1) / Mines - 10 pcs (was 3);
– A known visual bug presents, which is an actual in-game non-mod-related bug, is when the weapon is loaded with one of the above rounds, their surface impact FXs are applied to the synth guns.
🙏A BIG credit goes to Spiked who helped me a lot on my modding way!🙏
📊 Mod Details
- Game
- Aliensfireteamelite Mods
- Author
- J0steg
- Version
- 1.10
- Downloads
- 314
- Endorsements
- 5
- Category
- Miscellaneous
- Created
- 12/17/2025
- Updated
- 8/26/2026
🔧 How to Install Aliens: Fireteam Elite Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Aliens: Fireteam Elite →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Aliens: Fireteam Elite commands, item IDs, and more.
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