🧩 Airships: Conquer the Skies Mod Load Order

Recommended install order for Airships Conquer The Skies Mods mods. Install foundations first, overhauls next, visuals last — this minimizes conflicts and crashes. Order derived from mod category + community endorsements, not opinion.

🎮 Gameplay & Immersion

1.
DMI-RLT Mod 1LM/A

Landships, 1000+, Light Combat Walker · 130 dl · ⭐ 0

📦 Other Mods

2.
The Royal Armoury

Mods · 16,327 dl · ⭐ 0

3.
Tiny Tracks

Mods · 14,528 dl · ⭐ 0

4.
Karda's Air Arsenal

Mods · 13,393 dl · ⭐ 0

5.
DocPeabody's Modpack

Mods · 12,326 dl · ⭐ 0

6.
Professor Aluminum's Maniacal Menagarie of State Funded Mad Science And Fun!

Mods · 10,939 dl · ⭐ 0

7.
Weapons of Mass Destruction

Mods · 10,792 dl · ⭐ 0

8.
Doctor Chromium's Updated Bestiary of Cultures to Invade and Creatures to Shoot!

Mods · 10,713 dl · ⭐ 0

9.
Industry - Economic Sources of War

Mods · 9,717 dl · ⭐ 0

10.
Advanced Gunnery v6

Mods · 9,705 dl · ⭐ 0

11.
Industry II - Economic,Scientific&Technological Balance Committee

Mods · 9,514 dl · ⭐ 0

12.
Admiral Iridium's Surperior Surplus of Unusual Tactics and Nautical Provisions!

Mods · 9,315 dl · ⭐ 0

13.
WhiteFox3030's Modules

Mods · 9,032 dl · ⭐ 0

❓ Load Order FAQ

What is a mod load order?

The sequence in which your mods load. Foundations (SKSE, patches) must load first; visual mods last. Wrong order = crashes, missing textures, broken quests.

Should I use a mod manager?

Yes. Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate. A mod manager sorts your load order automatically and flags conflicts.

How many mods should I install?

Start with the foundations above, then add gameplay and visuals gradually. Test after each batch so you can identify what breaks.