Down Under (UPDATED)
⚪ Last updated 2019Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
*********************** PLEASE READ THOROUGHLY *********************** Down Under is a simple QoL mod meant to enable players to build crucial structures beneath the surface, so long as they have the blueprint for it. CURRENT VERSION: 2.1 as of May 23rd, 2019 DEVELOPER: Viaspo CREDITS: Derpymerp for feedback. David and Natalie Maletz, Aaron Norell and Chase Bethea for making Aground. The UAMT for having me and letting me be a part of this adventure. There are some structures that I have excluded for both compatibility purposes and the eventual redundancy of the ability to place said structures beneath the surface once the player has reached a certain point in the game. I have also neglected to add in other structures that would be odd or useless underground or underwater. It is still possible to place the structures I have not included anywhere you wish, but you would need to use the console in order to do so. For your convenience, I have provided a series of lists below that will tell you what structures can be placed where and what structures have not be affected by the mod. I should also mention that upgrades to an already-built structure can be done anywhere. An example of such is given in the sample screenshots on the right hand side of Down Under's Mod.io page. EXCLUDED: - Airport - Sub Pen - Dockhouse - Elevator - All Space Structures - All Bunker Structures - All Structures W/O a Vanilla Blueprint UNDERGROUND: - Normal Pen - Powerplant (can be upgraded) - Barn - Vine Copse UNDERWATER: - Wyrm Pen - Normal Pen - Powerplant (can be upgraded) - Barn - Vine Copse - Synthesizer - Forge - Time Manipulator - Magic House - Evolution Chamber - Factory (can be upgraded) - Operation Table - Teleportal - Advanced Lab - Laboratory - Hut - Workshop - Kitchen - Smelter - Storehouse Please feel free to leave any suggestions and feedback in the comments below!
******************** PLEASE READ THOROUGHLY ******************** Down Under is a simple QoL mod meant to enable players to build crucial structures beneath the surface, so long as they have the blueprint for it. CURRENT VERSION: 2. 1 as of May 23rd, 2019 DEVELOPER: Viaspo CREDITS: Derpymerp for feedback. David and Natalie Maletz, Aaron Norell and Chase Bethea for making Aground. The UAMT for having me and letting me be a part of this adventure. There are some structures that I have excluded for both compatibility purposes and the eventual redundancy of the ability to place said structures beneath the surface once the player has reached a certain point in the game. I have also neglected to add in other structures that would be odd or useless underground or underwater. It is still possible to place the structures I have not included anywhere you wish, but you would need to use the console in order to do so. For your convenience, I have provided a series of lists below that will tell you what structures can be placed where and what structures have not be affected by the mod. I should also mention that upgrades to an already-built structure can be done anywhere. An example of such is given in the sample screenshots on the right hand side of Down Under's Mod.io page. EXCLUDED: - Airport - Sub Pen - Dockhouse - Elevator - All Space Structures - All Bunker Structures - All Structures W/O a Vanilla Blueprint UNDERGROUND: - Normal Pen - Powerplant (can be upgraded) - Barn - Vine Copse UNDERWATER: - Wyrm Pen - Normal Pen - Powerplant (can be upgraded) - Barn - Vine Copse - Synthesizer - Forge - Time Manipulator - Magic House - Evolution Chamber - Factory (can be upgraded) - Operation Table - Teleportal - Advanced Lab - Laboratory - Hut - Workshop - Kitchen - Smelter - Storehouse Please feel free to leave any suggestions and feedback in the comments below!
📊 Mod Details
- Game
- Aground Mods
- Author
- 76561198380003591
- Version
- N/A
- Downloads
- 802
- Endorsements
- 0
- Category
- N/A
- Created
- 6/18/2019
- Updated
- 6/18/2019
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