F-14D Custom Modular Special Weapon 3 (8AAM Swap)

⭐ — (30 endorsements) 📥 557 downloads 📌 v1.5 📅 3/14/2024
⚪ Last updated 2024

By Gen0-234 · Custom weapon

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/17/2024 📅 Created: 3/14/2024

🔍 Analysis

  • 👍 5.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #41 of 98 Custom weapon mods in this game by downloads

📋 About This Mod

Modular swap mod for F-14D's 3rd Special Weapon (replaces 8AAM). Choose multilock capability (single / multi/ stack / none), homing property (leads with delay / instant tracking), salvo count (1/2/4/6/8/12), range (2/4/6/8 km), target type

This mod presents an alternate take to "modularity" (previously seen on my F-22A Modular Weapon Swap, which allows swapping per-weapon and per-skin slot).

With this mod, you will be able to apply several property changes to F-14D's 3rd Special Weapon, which is 8 missiles loaded in weapon pods (default is 8AAM). The available changes are as follows:

Multi-target Property

Choose multilock property. By default, it can lock on to  multiple targets at once (up to the number of missiles the plane can load per salvo).

  • []Multitarget-capable (Default)

    []Single target only, disabling multitarget

    []Can stack locks on a single target, in addition to multitarget

    []No-lock

Homing

3 choices of homing property:

  • []Instantly track targets on launch, directly pursuing the target

    []Has delayed tracking, but has target-leading property

    []Slightly less delay than the second choice, but less further "prediction" on target leading

Salvo Count & Load Time

How many missiles the plane can load per salvo is in your hands. Load time per missile is higher the higher the missile count per salvo. Available choices:

  • []1 missile per salvo, 2s load time per missile

    []2 missiles per salvo, 4. 2s load time per missile

    []4 missiles per salvo, 8. 5s load time per missile

    []6 missiles per salvo, 13s load time per missile

    []8 missiles per salvo, 18s load time per missile

    []12 missiles per salvo, 28s load time per missile

Range & Lock Speed

Decide how far your missiles can get a lock. The further the lock range, the longer the missile can remain in flight. However, longer range also increases time to get a lock. Available choices:

  • []2000m lock range, 9s missile duration, fastest lock time (faster than MSL, around ADMM's)

    []4000m lock range, 12s missile duration, faster lock time than 8AAM (slightly slower than ADMM)

    []6000m lock range, 15s missile duration, slower lock time

    []8000m lock range, 18s missile duration, slowest lock time (slightly slower than basic 6AAM/8AAM)

Target Type & Lock Angle

Pick whether the missiles can only lock to air targets, only ground targets, or both. Ability to lock to both types reduces lock angle.

  • []Air-to-Air only, 42. 5 degree lock angle

    []Air-to-Ground only, 42. 5 degree lock angle

    []Multipurpose, 27. 5 degree lock angle

Special Properties

You can give up to one special properties to the missile.

[]Very wide homing angle. Allows looping but reduces turn rate

[]Semi-active. Does not turn when the target is not within targeting circle, but greatly improves turn rate

[*]Proximity detonation and area damage

📊 Mod Details

Game
Acecombat7skiesunknown Mods
Author
Gen0-234
Version
1.5
Downloads
557
Endorsements
30
Category
Custom weapon
Created
3/14/2024
Updated
7/17/2024

🔧 How to Install Ace Combat 7: Skies Unkno Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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