F-15C Smart Eagle Custom Loadout
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #62 of 98 Custom weapon mods in this game by downloads
📋 About This Mod
New loadout for the F-15C. Featuring the GMGP: a homing round gun pod, the 2JSM: air and ground targetable jack of all trades two target missile, and the 6XAGM ground weapon.
F-15C "Smart Eagle" Loadout
Modifies the F-15C's SPW set to a new array of weapons, the signature and namesake being the "smart gun" GMGP.
When using the SWAP ONLY version they will instead be listed as the base game SASM, 4AAM, and PLSL in the hangar.
Supported by Dalven Industries - Loadout Compatibility
----SPW OVERVIEW----
2JSM - 2 Target Joint Strike Missile - 80 ammo count
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A two target, two load count, quick reload jack of all trades missile that can target air and ground targets simultaneously. It has a very modest amount of proportional guidance and is faster than normal, but slower than HVAA.
It has an explosion radius to aid its effectiveness against ground targets, and against air targets, that explosion radius is put to use by a proximity trigger like that of the SASM. The explosion damage is equivalent to one standard MSL, and the radius is large enough that it sometimes catches multiple planes in close formation.
6XAGM - 6 Target Advanced Air-to-Ground Missile - 72 ammo count
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As seen in the ASF-X Shinden II "Marksman" Loadout. These missiles have a significantly increased range and speed compared to standard 4 or 8AGM and conform to terrain like the LAGM. They have an added small, low damage explosion radius, which is designed to be effective against ships. It should sink any ship other than the battlecruisers or the aircraft carrier in one volley, and if the locks spread out you can even sink two vessels at once.
This variant uses the American 4AGM model, and has a very small staggered release and acceleration delay, but performs essentially the same.
GMGP - Guided Microjet Gun Pod - 250 ammo count - 10 round burst per 1 ammo
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A "smart gun," and namesake of the loadout. The GMGP is a linked burst fire gun pod inspired by gyrojet weapons. Instead of gunpowder propelled bullets, this gun pod fires microjets: rounds that are self propelled via rockets. And in this case, they home into a radar locked target. Each pull of the trigger fires a five round burst from each pod for ten rounds total.
Screenshots don't really do it justice with how quickly it fires, so I recommend checking out the video section for a demonstration.
The rounds have excellent proportional guidance but weak turn rate and total turning radius compared to a missile. As a result, the homing is at its best when near its maximum lock range of 3000. At shorter ranges, you will need to be more dead
📊 Mod Details
- Game
- Ace Combat 7 Mods
- Author
- dalven
- Version
- 1.1
- Downloads
- 324
- Endorsements
- 14
- Category
- Custom weapon
- Created
- 10/19/2025
- Updated
- 10/26/2025
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