ADFX-01 Morgan Pixy Loadout - ADFX-02-Like Loadout with Auto-IEWS

⭐ — (75 endorsements) 📥 1,706 downloads 📌 v1.1s 📅 10/4/2024
🟠 Updated over a year ago

By Gen0-234 · Custom weapon

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/23/2025 📅 Created: 10/4/2024

🔍 Analysis

  • 👍 4.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #10 of 98 Custom weapon mods in this game by downloads

📋 About This Mod

ADFX-01 Loadout Swap, to be similar to Pixy's ADFX-02 Morgan from Ace Combat Zero mixed with IEWS from Ace Combat 7. Adds a fixed, retargeting-capable Laser weapon, permanent (very long lasting) automatic IEWS, and smal-radius ECM as

(translation and revision by kosnagspb and Konan)

This mod brings you the ability to replicate ADFX-02's capability during the final mission of Ace Combat Zero: The Belkan War, namely bringing all 3 Sp Weapons (usable) and reinforced airframe, while also bringing a new feature - IEWS and close-range missile intercepting field that is always active. This mod is a skin pawn swap (loadout, skin, capabilities, etc) applied to ADFX-01 Morgan.

This mod modifies ADFX-01 Morgan, giving it the following features:

  • []Improved durability, allowing it to take more damage

    Health increased by about 50% (from 143 to 215)

    []Fixed TLS Pod, enabling it to be brought to sorties regardless of Special Weapon choice

    Zoisite TLS pod installed regardless of selected Special Weapon

    []Armed with retarget-capable Homing Laser, mimicking ACZ's ADFX-02 TLS to an extent

    Holding weapon switch button while flying relatively level (droptank trigger) activates laser that will direct itself to selected target if the target is within 5500m. Active for 18s, emitted from the TLS pod.

    []Always-active all-direction missile defense system, nearly similar to ACZ's ADFX-02 ECM but can also protects from the front, although incapable of deflecting or blocking bullets.

    Hostile missiles or ordnance at close range will be intercepted and detonated, regardless of direction. Can possibly be overwhelmed by a lot of missiles. Cannot block or deflect bullets.

    []Automatic long-lasting IEWS, retaining its AC7 incarnation that has IEWS instead of ECM

    IEWS will be automatically activated upon starting a mission "sequence" - including aerial refueling, landing, and takeoff - and lasts for 1 hour.

    []3 Choices of MPBM varying in range, damage, blast radius, and VFX.

    With TLS pod being applied regardless of Special Weapon choice and IEWS being always active, MPBMs are the only choice of special weapons. Comes in 3 choices: Basic MPBM replacing TLS in SP Weapon 1, Helios MPBM with similar blast radius but features significantly higher damage but longer reload time replacing basic MPBM in SP Weapon 2, and ICBM-explosion MPBM with higher damage and much higher blast radius, but also higher reload time replacing IEWS in SP Weapon 3.

    *Stats are compared  to base game and are not balanced around other gameplay mods - even mods I myself made

Sample gameplay can be seen here:

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COMPATIBILITY

Compatible with common skin mods.

Not compatible with skin mods that modify emissives.

📊 Mod Details

Game
Ace Combat 7 Mods
Author
Gen0-234
Version
1.1s
Downloads
1,706
Endorsements
75
Category
Custom weapon
Created
10/4/2024
Updated
5/23/2025

🔧 How to Install Ace Combat 7 Mods

Use Vortex or manual.

📖 Full step-by-step install guide for Ace Combat 7 →

Visit the official mod page for specific installation instructions for this mod.

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