(2.X) Feel - Solarpanels Extended
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 32 Crafting mods in this game by downloads
📋 About This Mod
Hello there!
The Electricity Expansion mod is here to elevate your 7 Days to Die experience. This mod adds a range of new energy production and storage options, including solar panels, battery banks, wind turbines, and wire relays, designed to provide you with more efficient power distribution throughout your base. These additional resources will make it easier for you to power up your most critical structures. To utilize the mod, simply craft the desired items and blocks in your workbench, with the exception of some items that require the perk Advanced Engineering.
All available recipes can be found by searching for '' in the crafting menu, including the vanilla solar bank and solar cells.
Take your 7 Days to Die experience to the next level with the Electricity Expansion mod, and be sure to check out my other mods for even more exciting content.
✅2. 4 Vanilla Base Game
✅Multiplayer
✅Singleplayer
If you have any questions, issues or feedback related to the "Feel" mods, don't hesitate to get in touch. Simply use the 'Posts' tab on this mod page. I'm here to help improve your gaming experience.
Here are the links to my other mods:
- Feel - Beds Extended Feel - Better Stacks Feel - Vending Machines Feel - Electricity Extended Feel - Sounds Feel - Starter Kit
I'm looking forward to hearing from you and working together to make these mods the best they can be!
Feel - Solarpanels Extended is a crafting mod for 7 Days to Die that adds solar panels, battery banks, wind turbines, and wire relays for improved power generation and distribution. It requires crafting at a workbench, with some items needing the Advanced Engineering perk. Compatible with vanilla 2.4, singleplayer, and multiplayer.
✨ Key Features
📊 Pros & Cons
✅ Pros
- High community trust with 1,019 endorsements.
- Wide adoption with 55,095 downloads.
- Regularly updated, last updated on 2025-11-15.
⚠️ Cons
- Requires Advanced Engineering perk for some items, adding complexity.
- Dependent on workbench crafting, which may be inconvenient early game.
- Limited to the crafting category, so it may not appeal to players seeking other mod types.
This mod is for 7 Days to Die players who want to expand their base's power infrastructure with more renewable energy options. It's ideal for builders and engineers who enjoy crafting and optimizing resource management. Players who prefer vanilla power systems or dislike crafting requirements may want to skip this mod.
💡 Beginner Tips
- Search for the mod's items in the crafting menu to find all new recipes.
- Invest in the Advanced Engineering perk early to unlock all craftable items.
- Place solar panels and wind turbines in open areas to maximize energy production.
📊 Mod Details
- Game
- 7 Days To Die Mods
- Author
- GeoffreyRuis
- Version
- 2.4.2.1
- Downloads
- 55,095
- Endorsements
- 1,019
- Category
- Crafting
- Created
- 7/16/2020
- Updated
- 11/15/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install 7 Days to Die Mods
Use Vortex or manual. Most mods go in /Mods/ folder.
📖 Full step-by-step install guide for 7 Days to Die →
Visit the official mod page for specific installation instructions for this mod.
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